Ivan The Big Wrote:Fixed transports: I can fix that in version 2.0. What a tried to simulate there was German paralysis in the face of General Winter. You both commented that there were to many easy victory points to be had with these units. I can either unfix or eliminate 50% of them. If I eliminate it would somewhat simulate the fact that not many German vehicles were running well in -40F temperature during the real conflict.
ItB, I understood what you were trying to do. The scenario simulated the frustration of the Germans as they had to be punished by both winter and Russian counterattacks. This scenario does it very well.
The trouble with the fixed trucks is in the fact that version 1.04 has made them too valuable to leave fixed.
I would say it is your call to reduce them or un-fix them. On this scale, in this scenario, I would only see them as "free" victory points for the Russians.
Ivan The Big Wrote:Victory Hexes: My take on victory hexes is cheap ones up forward and cream of the crop ones towards the rear. With that I feel it forces the attacker to press hard within the time limit of the scenario to gain the plate of ham at the end! However, like was said in your analysis it can force the defender to hold in depth. What do each of you think about eliminating some of the bigger VP hexes in favor of an extra exit hex?
As the Russians I did not take a single unit off the map. Nor, did I capture the large victory hexes in the rear. It was still a major victory for the Russians. What the rear victory hexes actually did was to divide the German defenders and dilute the German reinforcements needed to cover them.
The initial Russian armored forces could get to them and most likely exit the map. But, none of the reinforcements, infantry, or support units could exit.
Some of the reinforcements did not engage in combat due to the distances traveled just to get to the forwards German line.
It felt more that the Russians needed to crush the German forces and not do fancy driving into the rear areas.
Ivan The Big Wrote:Russian Armor: Was it to much? Would it be better to remove say six platoons of tanks and increase the percentage chance of the reinforcements coming in?
I think the amount of Russian armor was about right. They need it all to gain a victory. Maybe the addition of German 37 mm "doorknockers" in key pill box and trench hexes? They would be effective in slowing down the light armor and could be effective in ambush while remaining hidden.
I did like the theme of the scenario. I think it has much potential. Balance will be an issue but, with minor tweaking can be adjusted.
RR