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Path Movement Cost
02-21-2010, 02:47 AM,
#1
Path Movement Cost
It is almost always takes more APs to move units through a path hex (and railroad actually) then through an open one. Even horses... I've been looking for any realistic explanation of that, but couldn't find any so far.

Anybody knows the answer?

Dmitriy
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02-21-2010, 05:38 PM,
#2
RE: Path Movement Cost
A Path just like the ones in Vietnam could only be 1 foot wide and is a very tight squeez even for a horse let alone a person. It is basicly a foot path, just think of it as a path you might shovel the show from your front side walk, which leaves you just enough room to walk through. This also means if you want to walk an entire platoon through a foot path they would have to walk single file and which takes much more time to travel through the hex.

troll
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02-21-2010, 07:31 PM,
#3
RE: Path Movement Cost
Paths are best used in wooded areas. Infantry will be able to move faster using them. Often underestimated but it is very important in historical scenarios to position the paths correctly, especially in forests.
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02-22-2010, 01:05 AM, (This post was last modified: 02-22-2010, 01:06 AM by Skryabin.)
#4
RE: Path Movement Cost
(02-21-2010, 07:31 PM)Huib Versloot Wrote: Paths are best used in wooded areas. Infantry will be able to move faster using them. Often underestimated but it is very important in historical scenarios to position the paths correctly, especially in forests.

Yes, in forest it make sense, but there is a lot of hexes were a path goes through an open field. That is confusing. Feels really strange when you have to choose some tricky way for your forces just to get around such hexes as if a platoon can't move right next to the path. Makes me smile when I try to imagine soldiers moving in a chain one after another in an open field...

Maybe I am asking too much like when I wanted engineers to be able fire smoke while they are on a bridge? :chin:

Dmitriy
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