(02-28-2010, 03:03 PM)JackaBoy Wrote: Just want to say thanks to all for working this one up. I have been reading about this rather tragic 'sideshow' battle, fought at the whim of High Commands for no purpose but their own politics, over the past year. Am looking forward to playing this one when released.
Just a few notes to offer my thoughts (as someone quite new to these boards) on the general topic of scenario design...
I believe
diversity should be the name of the game here?
Personally I am a great friend of recreating historical battles to get a feeling of how the commanders of the time saw the odds and how they reacted to them. For these battles, I do not really care about how balanced the scenario is. While one can tweak with VP objects, some of the scenarios just do not work that way.
From playing point of view, some of the old Panzer Leader situations went to quite complex victory conditions: "Allied player controls all the town hexes by the end of turn 8 without loosing more than 12 combat units: decisive victory". Made that up but you see what I mean. Turning these situations into JTCS engine just do not work out. But as long as the assumed JTCS version would be an interesting situation, fun to play, and that what can be done about making it as balanced as possible has been done, I am as happy as can be.
At the same time I thoroughly enjoy the balanced battles as well, whether historical or not. Having a time of my life (well, from the JTCS point of view) with Festering Wound team game, which is all that.
I've been happy at the Blitz, ladders are not that important for me, but I definitively want to be seen as a trustworthy opponent, and if the ladders one day show that I can hold my own
, all the better. But ladders
as such are not the key for
me.
I do have a few ideas about creating some scenarios from the late war Finnish front, and I would definitively have them go through the H2H for the reason that I would need all the help I can get to make them fun to play and as balanced as possible. Having said that, some of the Russian armoured breakthrough battles might shift more towards Panzer Leader victory conditions, but if they would be fun to play I believe they would earn their place in the shelf. One can alway play them as mirror games to balance the outcome from the ladder point of view, yes?
I would strongly encourage everyone to keep creating their scenarios exactly as they see fit
And if H2H does not add anything to your particular scenario, do not use it? I believe those active in scenario design will have a reputation that will make their scenarios attractive even if they do not have the H2H quality stamp on them.
The audience is waiting