04-27-2010, 03:25 PM,
(This post was last modified: 04-27-2010, 03:40 PM by Pointman.)
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Pointman
Technical Sergeant
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Posts: 117
Joined: Dec 2009
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new rule
Hello everyone.I know I'm goning to get a brick in the face on this one but what the hay, lol I have to be true to myself.Having said that I would propose a new rule of engagement.Whatever a scenario's turn completion is, it should be the amout of time to complete and register the winner of said scenario.1 day is 1 day as is 31 days is 31 days ect.Each player has a day to complete his or hers turn.To sum it up whatever the scenario time limit is, it should be the amount of days playing the scenario on both sides.Oh yeah, I think you should have to play at least one game a month to be an active member.
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04-27-2010, 03:39 PM,
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RE: new rule
See ROE #9. We don't need another rule...plenty already.
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04-27-2010, 06:51 PM,
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RE: new rule
Instead of trying to get others to conform to your new rule, why not find opponents that play as quickly as you do? :chin:
There are plenty of various types around here. Some have the quicker turn around times that you would like.
HSL
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04-27-2010, 07:58 PM,
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Chuck10mtn
Warrant Officer
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Posts: 268
Joined: Aug 2007
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RE: new rule
Pointman,
Anybody playing a large scenario would be appauled at such a rule. I'm playing D-Day size 10 with 7 Divisions worth to move, try to move then all in one day, let alone people who have more than 8 games going at once ???
Chuck
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04-28-2010, 05:35 AM,
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RE: new rule
Yep, or maybe playing a game with Army size forces, been playing one for probably 60 weeks now, heck of a lot of movement to make!
Mind you, with your suggestion, which I'm not to sure as to what your theory is,
at a scale of 1 turn = 6 minutes, a twenty turn scenario means the game should be completed in 3 hours? Or are you saying a 20 turn game should be completed in 20 days (3 weeks)?
As for playing one game a month to be considered active, how would one play a large game as I mentioned above, that can take 3-4 hours to play a turn in one sitting, and has 200 turns, only tobe considered 'non-active' ?
As KKR states, we have enough rules already.
Not throwing bricks at you, Pointman, you aired a view, I'm just illustrating why it's not practical, in my opinion.
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04-28-2010, 10:51 AM,
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Scud
Mister Moderator
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Posts: 4,113
Joined: Feb 2008
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RE: new rule
Gotta agree, Pointman, we all play the game for fun and to get away from real life for a bit. Deadlines take the fun out of it, but I agree with Ed, just find an opponent that wants to play by your rules.
Dave
Resolve then, that on this very ground, with small flags waving and tinny blasts on tiny trumpets, we shall meet the enemy, and not only may he be ours, he may be us. --Walt Kelly
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04-28-2010, 01:32 PM,
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Pointman
Technical Sergeant
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Posts: 117
Joined: Dec 2009
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RE: new rule
I quess I need to get more games going to fill that gap.The new tournament Pat is putting together will help keep me playing.Me and Von Luck have a good one going now,Pierce The Bulge (level 7)
Seriously tho Im use to playing online and have not been a big fan of email turns and jumping around from scenario to scenario.I think there is something lost in the way this game and many others like it were designed for when not played online in real time.Especially the command strucher and the abilitie to assign commands to each team member.The abilitie to enter and leave the game in progress and save your game while in progress.The manuel says the game supports 16 players online.Wow just the thought of 16 differant officers on the battlefield in a chain of command fighting it out sure apeals to me more then an email turn.Anyhoo thanks so much for the input guys Best Regards, Bruce.
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