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Bridging engineers
08-23-2010, 06:30 AM,
#1
Bridging engineers
Can there units get supply back if used and what is the best way to keep them in supply ie keep them with their transport unit????
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08-23-2010, 07:26 AM, (This post was last modified: 08-23-2010, 07:27 AM by Herr Straße Laufer.)
#2
RE: Bridging engineers
John,

From the manual page 54:

5.18.1 Building Bridges
An Undisrupted, unfatigued, fully-supplied Engineer unit may attempt to build a light bridge across a hexside gully, stream, or minor river. An Engineer unit capable of damaging walls and bridges can blow up the newly created bridge (see 5.19)
An Undisrupted, unfatigued fully-supplied regular Engineer unit may attempt to build a light bridge (a footbridge) across a hexside stream or river with a 20% chance of success.
The procedure is similar to that used for damaging walls or blowing up bridges. In the unit menu, select Build Light Bridge, select the direction for the bridging attempt, and press Enter. The bridging attempt will have a 20% chance of success. If successful, the Engineer unit will assume an out-of-ammo status and remain so until resupplied. The attempt costs 100 Action Points. The whole process assumes that the unit is attempting to construct a light foot bridge using locally-obtained materials.
An Undisrupted, unfatigued fully-supplied bridging Engineer unit may attempt to build a vehicle bridge across a hexside stream or river with a 20% chance of success. The procedure is similar to that used for damaging walls or blowing up bridges. In the unit menu, select Lay Vehicle Bridge, select the direction for the bridging attempt, and press Enter. If a vehicle bridge unit, or light modern MTU or AVLB is making the attempt, there is a 60% chance of success. If successful, the Engineer unit will assume a low on ammo status and remain so for the remainder of the scenario.
The whole process assumes that the unit is attempting to construct a medium vehicle bridge using specialized materials that the unit has with it. This means that a bridging Engineer platoon may only build one medium bridge during the course of a scenario!
Bridging Engineer units are specialists. They can only build medium vehicle bridges. They many not build light foot bridges, clear mines/obstacles, or blow up/damage walls or bridges. Any Engineerconstructed bridge can be destroyed by any Engineer unit capable of blowing up bridges. The process is identical to that used to blow up regular bridges.

From the manual, pages 174 & 175:

21.7 Bridging Engineers
Design considerations for training:
These units are capable of building medium bridges across a stream or minor river hexside.
These ARE NOT combat units but have some defence, so you will have to secure the area they intend to operate prior to sending them to the frontline.

Scenario design considerations:
These are specialist units and should be used in very limited
quantities.

Due to their special equipment, they have a high Victory Point worth.
Regular Engineers can build light bridges, so keeping these units safe and using them strictly for medium bridges is ideal.
See the East Front ** BOOTCAMP #12 to see Bridging Engineers in action.
_______________________

I know the minefield laying engineer stays disrupted after laying it's minefield. I could not find any reference to bridge layers being permanently disrupted. But, I would not be surprised if they were. :chin:

Hopefully you did not intend them to fight? Eek

cheers

HSL
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08-26-2010, 08:44 PM,
#3
RE: Bridging engineers
(08-23-2010, 07:26 AM)Herr Straßen Läufer Wrote: John,

From the manual page 54:

5.18.1 Building Bridges
An Undisrupted, unfatigued, fully-supplied Engineer unit may attempt to build a light bridge across a hexside gully, stream, or minor river. An Engineer unit capable of damaging walls and bridges can blow up the newly created bridge (see 5.19)
An Undisrupted, unfatigued fully-supplied regular Engineer unit may attempt to build a light bridge (a footbridge) across a hexside stream or river with a 20% chance of success.
The procedure is similar to that used for damaging walls or blowing up bridges. In the unit menu, select Build Light Bridge, select the direction for the bridging attempt, and press Enter. The bridging attempt will have a 20% chance of success. If successful, the Engineer unit will assume an out-of-ammo status and remain so until resupplied. The attempt costs 100 Action Points. The whole process assumes that the unit is attempting to construct a light foot bridge using locally-obtained materials.

HSL

I assume in the above example that "an undisrupted, unfatigued, fully-supplied Engineer unit" may build multiple light bridges during a scenario - correct? :chin:
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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08-27-2010, 04:30 PM,
#4
RE: Bridging engineers
(08-26-2010, 08:44 PM)Kool Kat Wrote: I assume in the above example that "an undisrupted, unfatigued, fully-supplied Engineer unit" may build multiple light bridges during a scenario - correct? :chin:

That is correct, there is no limit to the number of light bridges that can be built.

Jason Petho
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