• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


FO's or On Map Guns?
10-08-2010, 11:31 PM,
#21
RE: FO's or On Map Guns?
The problem with doubling the number of FO's to reflect poor performance is you give the same number of guns twice the ability.

A single FO can shoot at a single target. If you are trying to increase the effectiveness of the FO make him elite. Because if you put two FO's in the game they can then shoot at two targets at the same time. Effectively doubling the number of guns.

For your own purposes it would work. But if you put the scenario out in the community they will use the second FO as being individual and not just an upgraded part of the first.

Good Hunting.

MR
Quote this message in a reply
10-09-2010, 11:40 AM,
#22
RE: FO's or On Map Guns?
I don't want the micromanagement.

The best scenario designer's solution is just to increase the ammo per module.

The whole point is not to fire the rounds off faster, but to allow a more realistic level of suppression, of enemy infantry forces on the right scale, by light mortar support.

Ideally you'd also require "target wide" shooting.

Bigger, less scalpel missions, with less micromanagement, not more.

Instead increasing FOs and reducing ammo, you just make them into gamey gun killers...
Quote this message in a reply
10-09-2010, 12:15 PM,
#23
RE: FO's or On Map Guns?
(10-09-2010, 11:40 AM)JasonC Wrote: Ideally you'd also require "target wide" shooting.

Bigger, less scalpel missions, with less micromanagement, not more.

Not sure I understand why it would "require" a target wide shoot.

That should depend on the size of the target I would think.

Good Hunting.

MR
Quote this message in a reply


Forum Jump:


Users browsing this thread: 14 Guest(s)