(12-14-2010, 10:32 AM)Walrus Wrote: HI Guys
I ran a WW2, World Cup style, no-holds barred touney q uite a few years ago here.
It worked well, tough it turned into a zero size battle by the end.
I suggest some ruling to keep zero size units to a minimum...somehow.
And here I thought I had an original idea for once...
The size 0 unit thing seems to be a problem. I can see how several turns of looking for a bunch of snipers could be taxing. How about size 0 units are just that...zero. Meaning they don't count. So, you can use them - but if the game ends before either side is destroyed, the size zero guys don't add anything to you total.
So, if the game ends with neither side destroyed (turns run out) then both players add up the units they have left, but the size zero units are not applied to the total. If both guys have 1000 points at the end, but one player has 200 pts. worth of size zero units - then the score would be 1000 to 800. If both players only have size 0 units left, then it would be a draw.
I also think keeping the map small will both reduce the effectiveness of size 0 units and increase the carnage. The overall goal for both players should be the complete destruction of the other guy...therefore, hiding out with a bunch of size 0 units wouldn't do you much good in the end.
Wigam - I'll put a plan together and shoot you an email.
Thanks!