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Modern Wars: Volume I - Manual Index
01-29-2011, 02:46 AM, (This post was last modified: 01-30-2011, 05:34 AM by Jason Petho.)
#1
Modern Wars: Volume I - Manual Index
Here is the manual index (it is still a work in progress).

Can you notice anything that is missing?


1.0 Installation
-------------1.1 System Requirements
-------------1.2 Installing
-------------1.3 Updating
-------------1.4 Uninstalling
-------------1.5 Technical Support

2.0 Playing the Game
-------------2.1 Playing the Game
--------------------------2.1.1 Introduction
--------------------------2.1.2 Getting Started
--------------------------2.1.3 Starting a Scenario
---------------------------------------2.1.3.1Complexity Rating Chart
--------------------------2.1.4 Inside the Scenario
--------------------------2.1.5 Scenario Descriptions
-------------2.2 Game Interface and Menus
--------------------------2.2.1 Game Interface
--------------------------2.2.2 Map Views
--------------------------2.2.3 Map Labels
--------------------------2.2.4 Main Menu Bar
---------------------------------------2.2.4.1 File Menu
---------------------------------------2.2.4.2 Turn Menu
---------------------------------------2.2.4.3 Units Menu
---------------------------------------2.2.4.4 Assault Menu
---------------------------------------2.2.4.5 Reinforcement Menu
---------------------------------------2.2.4.6 Status Menu
---------------------------------------2.2.4.7 Display Menu
---------------------------------------2.2.4.8 A/I Menu
---------------------------------------2.2.4.9 Special Menu
---------------------------------------2.2.4.10 Options Menu
---------------------------------------2.2.4.11 Help Menu
--------------------------2.2.5 Unit Info Box
--------------------------2.2.6 Unit List Display
--------------------------2.2.7 On-Map Thermometers

3.0 Game Mechanics
-------------3.1 Movement
--------------------------3.1.1 What is Movement?
--------------------------3.1.2 How do I Move?
--------------------------3.1.3 How do I Transport Units?
--------------------------3.1.4 How do I use Organizational Movement?
--------------------------3.1.5 What are Fixed Units?
--------------------------3.1.6 How does Combat affect Movement?
--------------------------3.1.7 What are the highlights?
--------------------------3.1.8 Frequently Asked Questions - Movement
-------------3.2 Combat
--------------------------3.2.1 What is Combat?
--------------------------3.2.2 How do I Attack?
--------------------------3.2.3 How do I Defend?
--------------------------3.2.4 What is an Assault?
--------------------------3.2.5 What is Opportunity Fire?
--------------------------3.2.6 How does Night Combat Function?
--------------------------3.2.7 How do Leaders affect Combat?
--------------------------3.2.8 Combat Formula
--------------------------3.2.9 Combat Results Table
-------------3.3 Supply
--------------------------3.3.1 What is Supply?
--------------------------3.3.2 Supply Formula
--------------------------3.3.3 How do I maintain Supply?
--------------------------3.3.4 How do Leaders affect Supply?
--------------------------3.3.5 What is Enhanced Supply?
--------------------------3.3.6 Supply Adjustment Values (Nation: Year: Percentage Adjustment)
-------------3.4 Artillery
--------------------------3.4.1 What is Artillery?
--------------------------3.4.2 How do I Attack with Artillery?
--------------------------3.4.3 What is Off-map Artillery?
-------------3.5 Air Support and Helicopters
-------------3.6 Unit Special Abilities

4.0 Bootcamp Tutorials
-------------4.1 Vietnam
--------------------------4.1.1 Vietnam Bootcamp #1
--------------------------4.1.2 Vietnam Bootcamp #2

5.0 Hints and Tips
-------------5.1 Hints and Tips

6.0 Veterans Guide to New Features
-------------6.1 What’s New?

7.0 Campaigns
-------------7.1 Linked Campaigns

8.0 Scenario Design
-------------8.1 Building a Map
--------------------------8.1.1 Menus
--------------------------8.1.2 Design Tips
--------------------------8.1.3 Map Standards
-------------8.2 Building an Order of Battle
--------------------------8.2.1 Menus
--------------------------8.2.2 Design Tips
--------------------------8.2.3 Order of Battle Standards
-------------8.3 Building a Scenario
--------------------------8.3.1 Menus
--------------------------8.3.2 Design Tips
--------------------------8.3.3 Scenario Standards
-------------8.4 Creating a Linked Campaign
--------------------------8.4.1 The Linked Campaign
--------------------------8.4.2 The Essentials
--------------------------8.4.3 Step by Step
--------------------------8.4.4 Nationality ID# Codes
--------------------------8.4.5 Command Levels
--------------------------8.4.6 Map Regions
--------------------------8.4.7 Troubleshooting
-------------8.5 The Battle Generator
--------------------------8.5.1 How to Create a Scenario

9.0 Scenario List
-------------9.1 Middle East
--------------------------9.1.1 Historical Background
-------------9.2 Vietnam
--------------------------9.2.1 Historical Background
-------------9.3 Bibliography

10.0 Unit List
-------------10.1 Unit Viewer
-------------10.2 Middle East
-------------10.3 Vietnam

11.0 Map List
-------------11.1.1 Modern Wars Terrain
-------------11.2.1 Terrain Hex Types
--------------------------11.2.2 Terrain Combat Modifier (TEM)
--------------------------11.2.3 Terrain Concealment (TC)
--------------------------11.2.4 Morale Modifier
--------------------------11.2.5 Height
--------------------------11.2.6 Hexes

12.0 Modes of Play
-------------12.1 Against the Computer
-------------12.2 Play By Email
--------------------------12.2.1 Playing by Email
--------------------------12.2.2 How to…
--------------------------12.2.3 Finding Opponents!
-------------12.3 Playing Online
--------------------------12.3.1 Playing Online
--------------------------12.3.2 Step by Step
-------------12.4 Playing Over a Network
--------------------------12.4.1 Playing Online
--------------------------12.4.2 Step by Step

13.0 Frequently Asked Questions
-------------13.1 Middle East FAQ
--------------------------13.1.1 Frequently Asked Questions
--------------------------13.1.2 Hardware & Operating System
--------------------------13.1.3 General Game Parameter
--------------------------13.1.4 General Mechanics
--------------------------13.1.5 Combat
--------------------------13.1.6 Headquarters, Supply and Leaders
--------------------------13.1.7 Helicopters
--------------------------13.1.8 General Tactics
--------------------------13.1.9 Building a Scenario
--------------------------13.1.10 Miscellaneous
-------------13.2 Vietnam FAQ
--------------------------13.1.1 Frequently Asked Questions
--------------------------13.1.2 Hardware & Operating System
--------------------------13.1.3 General Game Parameter
--------------------------13.1.4 General Mechanics
--------------------------13.1.5 Combat
--------------------------13.1.6 Headquarters, Supply and Leaders
--------------------------13.1.7 Helicopters
--------------------------13.1.8 General Tactics
--------------------------13.1.9 Building a Scenario
--------------------------13.1.10 Miscellaneous

14.0 Trouble Shooting
-------------14.1 Middle East
--------------------------14.1.1 Technical Support
--------------------------14.1.2 Troubleshooting
-------------14.2 Vietnam
--------------------------14.1.1 Technical Support
--------------------------14.1.2 Troubleshooting

15.0 Hot Keys
-------------15.1 Hot Keys

16.0 How to MOD
-------------16.1 Unit Graphics
--------------------------16.1.1 Modifying Unit Graphics
--------------------------16.1.2 Anatomy of a Unit Graphic
--------------------------16.1.3 Altering the Appearance of a Unit Graphic
--------------------------16.1.4 Replacing an existing Unit Graphic
--------------------------16.1.5 Creating and Adding a new Unit Graphic

-------------16.2 Order of Battles
--------------------------16.2.1 Modifying Order of Battles
--------------------------16.2.2 Anatomy of the Order of Battles
--------------------------16.2.3 Adding new Order of Battles
--------------------------16.2.4 Things to Consider
--------------------------16.2.5 Nationality ID# Codes

17.0 Update Log
-------------17.1 Modern Wars: Volume I Update Log

18.0 Glossary
-------------18.1 Game Glossary
-------------18.2 Foreign Language Glossary
--------------------------18.2.1 Middle East Glossary
--------------------------Israeli
--------------------------18.2.2 Vietnam Glossary
--------------------------Vietnamese

19.0 Credits
-------------19.1 Credits

Jason Petho
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01-29-2011, 05:23 AM,
#2
RE: Modern Wars: Volume I - Manual Index
The dedication to me?

LR
If you run, you'll only die tired.

One hand on the wheel, and one in the flame,
One foot on the gas, and one in the grave.
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01-29-2011, 06:58 AM,
#3
RE: Modern Wars: Volume I - Manual Index
(01-29-2011, 05:23 AM)Larry Reese Wrote: The dedication to me?

LR

That will be in the credits, Larry.

Jason Petho
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01-29-2011, 06:59 PM, (This post was last modified: 01-29-2011, 06:59 PM by Huib Versloot.)
#4
RE: Modern Wars: Volume I - Manual Index
I'm not missing anything there, but I don't read manuals much I have to admit. Now that we're talking about MW, perhaps it is an idea to launch a scenario design contest soon after release. WF and EF have hundreds of scns; this game only has what comes with the purchase.
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01-30-2011, 12:23 AM, (This post was last modified: 01-30-2011, 12:24 AM by Herr Straße Laufer.)
#5
RE: Modern Wars: Volume I - Manual Index
To be honest it is hard to tell if anything is "missing" from a posted index. You may have some rules and features rolled into other parts of the descriptions in your listed index? :eek1:
You do have movement, supply, combat, artillery subsections and separate section for helicopters, but nothing on air support?

Although it could be part of the combat section? :chin:

Just guessing. :whis:

cheers

HSL
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01-30-2011, 05:04 AM,
#6
RE: Modern Wars: Volume I - Manual Index
Good call, thanks!

Jason Petho
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