(02-18-2011, 07:01 PM)tazaaron Wrote: I have to apologize for my absence but i do have a new version about 3 hours away from ready, the problem is ive only been home 3 hours in the last 2 months and just had a buttmunch quit 2 days ago so now im looking for a new hire. Im still here and watchin so if theres any other input let me no. Im thinkin ill have some free time in a couple of weeks.
Aaron
This mod is FANTASTIC. It really could have been released as a stand alone game. The Campaign is better than any of the other MC ones I've played and the potential for additional smaller scenarios is endless given the extensive OOB. Have you ever talked to anyone at HPS/Tiller about this?
I have a few observations/requests if you are going to make a new version.
There are a number of Jeep type units in the French forces. Some are listed as guns, some as vehicles and some as men. They are pretty useless as men. I think they should be changed to either vehicles or guns.
The colors of the NATO SAM units are confusing regarding who can spot for them. There as Dutch colored units that have to be spotted for by British troops, German colored ones that need US spotters, etc. Would it be possible to make the SAM units the color of the nationlity that spotted for them?
It seems to me that ECM on HQ's happens a lot. I have had turns where 50 of my HQ's were jammed and another 40 of my opponents jammed. Given the large number of HQ's and the extra disruption chance by artillery/air strike maybe the detection chance could be lowered a bit.
There is a lot of rubble created during the game. Maybe the chance of clearing it could be increased?
Some German engineer units show a bridge symbol but cannot build bridges. Unfortunately I cannot recall the exact units but I think they were Corp level in the I and II Corps. They were larger units too, 300+ men.