09-13-2011, 09:42 AM,
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larsonney
Captain
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Posts: 426
Joined: Jun 2010
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RE: Minsk '44 Game
(09-13-2011, 07:23 AM)Fhil Wrote: To speed up the things, I´ve decided to take one of the German command post:cool2:
To keep up our hurried pace, here are the optional rules to be used, per Michael's game notes...
Alt Assault
Artillery Set up
Recon Spotting
VST
Low Vis Air Effects
QFM
CBF
Night Fatigue
Programmed weather
Limited Air Recon
Fire Mod
Delayed disruption
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09-14-2011, 05:35 AM,
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Fhil
2nd Lieutenant
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Posts: 329
Joined: Jan 2010
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RE: Minsk '44 Game
I absolutely agree with the rules :smoke:
How we will divide the forces on the German side sir? Aren´t there only three Armies?
I suppose that the Russian CiC will be Stalin himself, as it looks like everyone else is afraid to take that responsibility
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09-14-2011, 07:01 AM,
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Hog of War
Beware the nose
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Posts: 94
Joined: Jun 2002
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RE: Minsk '44 Game
Larsonney,
Email me and cc the rest of your team. When we get our 1st turn together we'll then be able to email it to you guys and finally be off and running. thanks
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09-14-2011, 07:52 AM,
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Fhil
2nd Lieutenant
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Posts: 329
Joined: Jan 2010
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RE: Minsk '44 Game
Good luck to you guys all! Looking forward to meet you on the battlefield:)
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09-14-2011, 11:07 AM,
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larsonney
Captain
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Posts: 426
Joined: Jun 2010
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RE: Minsk '44 Game
(09-14-2011, 07:52 AM)Fhil Wrote: Good luck to you guys all! Looking forward to meet you on the battlefield:)
I sent the German team an email...time to go dark :)
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09-14-2011, 12:32 PM,
(This post was last modified: 09-14-2011, 02:18 PM by Liebchen.)
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Liebchen
Colonel
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Posts: 966
Joined: Mar 2001
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RE: Minsk '44 Game
(09-10-2011, 12:17 AM)cavalry corps Wrote: Thank you for so much interest in the scn - its V3.0 you need
I will try and get it uploaded to the formal site but i have attached it here as well. But mail me if you need it again
Remember I need feedback and any rebalance suggestions.
[email protected]
Michael
This version is not loading properly for me. I also had v.1 and it's loading fine, but not this one. :conf:
...and when I load v.1, it looks OK until I try to use the jump map.
--------------------------------------
Never mind, I've patched up and am good to go. Odd thing is that I just finished several scenarios of Minsk, and I guess my oppo and I were both behind the curve on versions... :-D
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09-17-2011, 08:32 AM,
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RE: Minsk '44 Game
(09-13-2011, 09:42 AM)larsonney Wrote: To keep up our hurried pace, here are the optional rules to be used, per Michael's game notes...
Alt Assault
Artillery Set up
Recon Spotting
VST
Low Vis Air Effects
QFM
CBF
Night Fatigue
Programmed weather
Limited Air Recon
Fire Mod
Delayed disruption
Lars,
What is the Fire Mod optional rule? I have never heard of such an OR in PzC. :conf:
Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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09-17-2011, 09:34 AM,
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Hog of War
Beware the nose
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Posts: 94
Joined: Jun 2002
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RE: Minsk '44 Game
I think it's the 25% reduction in Tank/AT fire values on Tank targets and the increase in 2+ hex fire values. Not an optional rule as far as I can tell :)
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09-17-2011, 09:54 AM,
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larsonney
Captain
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Posts: 426
Joined: Jun 2010
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RE: Minsk '44 Game
I believe hog of war is correct...
I believe that Michael changed the scenario files to reflect them? His game notes are not 100% clear...Jon
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09-17-2011, 10:04 AM,
(This post was last modified: 09-17-2011, 10:05 AM by Dog Soldier.)
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RE: Minsk '44 Game
Ok so it is just a modded value. That make more sense. Have a great game guys. It looks like a great scenario.
Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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