(10-03-2011, 08:38 AM)keif149 Wrote: Or, is it both turns is going on at the same time for 6 minutes?
I get a little lost if I have to imagine stuff.
Hawk pretty much summed it up.
Since the beginning of war games there has been "I go You go" where you do your phase of the turn and then I do mine, completing a "turn". There has always been discussions on "We go" where both sides plot their movements and then their turns are played out in one phase.
Board war games were often used as a base for early computer games. Whether Panzer Blitz and Panzer Leader were the founding thought for CS has been discussed as they have similar scale. They are "IgoUgo".
There are a few board games where you plot out the turn and then players move on the board one hex at a time, completing the turn as "WeGo". "Wooden Ships and Iron Men" (sailing ships) is one example. "Wings" (WWI air combat) is another.
Computers are able to do both and complete calculations as the turns unfold. CS is a fine example of IgoUgo" and Combat Mission is a great example of "Wego". Some players like CS and do not like CM. Some feel the opposite way.
I would not want CS to be changed to the "Wego" system. Nor, would I suggest that CM be changed to "IgoUgo".
Take artillery in CS. You can plot it during the end of your turn. It hits at the beginning of your next turn and in practice you can move through those hexes without being effected (the artillery strikes before your move). Though, the artillery most likely should effect the hex through both your and your opponents turns? In CM you do not want to plot your artillery to fire into an area that you moving into.
In CS it's a concept that we agree to accept?
We accept six minutes as a turn because it is what establishes how far a unit can move to perform a scaled function on the map within the 250m hex. A lot of abstracts are included due to the "IgoUgo" system.
And, yes, if you take things too seriously it can ruin the fun of playing the game. :)
HSL