While playing Panzer Campaigns, I get some ideas from time to time. First thing I want you to know while reading this if you´re someone from the development team or something like that, is that these are only ideas produced by my crazy Panzer Campaigns maniac brain
I´m not a type of fan that will cry for these or something like that, don´t be afraid, I LOVE these games and I thank you for you hard work so much.:)
Many of these idead I forgot, so I decided I will write them down from now on. Today I was thinking about one aspect of the game - the bridges. And I got two ideas in my head. I think that the new Forced Bridge Crossing rule is something that these games lacked, it adds some nice piece of realism, so thank you for that. I also think that the new Delayed Disruption Reporting rule was the biggest missing piece to make these games more perfect.
So, let´s get to my ideas. I would suggest two things, or rules if you wish, maybe sometime in the far future they will be possible.
Number 1 idea: AIR UNITS BRIDGE ATTACK.
The idea is to have the air units, especially the dive bombers like Stukas and such (except the Carpet Bombers due to their low accuracy) able to attack the bridges. Probably only Heavy and Medium ones, or maybe only Heavy Bridges. During the war, the Stukas for example were executing such missions from time to time, maybe often. Yes, one would suggest that the only think one player would do with those numbers of Stukas would be to attack every bridge on the map that could be used by enemy to move the reserves to the front. But I think that the player would have to think twice before doing so, because later he will probably need those bridges. It also could be set in the scenario parameter data, I mean the possibility of this attack, like the wired bridges rule. Or, only those bridges would be able to be attacked that will be in the Line-of-Sight. Or only those that will meet the requirements of my second suggestion
Number 2 idea: BRIGDES CONDITION/STATE FOG OF WAR
This second idea will be probably impossible to programme to the game engine, at least I think, but I can´t see into this problematics much so other will tell. Ok so the point is, that like before the Delayed Disruption Reporting rule introduction, the attacker had just too much information on the enemy and his status. I think that the same applies to the bridges in the enemy territory. Many times during the war, German troops ran for the certain bridge as fast as possible only to find it destroyed. Or the Soviet troops or the Allied and so on. They had no chance to know anything about the actual state of the bridge until they arrived to it or until the Recon Air units checked it. The status of the bridge will be shown as undestroyed for the opposing player until he ´sees´ him.
The defending player could buy some time with this rule. For example, Soviet engineers are waiting in the village just few kilometres from the Dnepr and the local bridge. German Air Recon units are spotted scouting for the bridge and finding it operational. Meanwhile after the airplanes leave, during his next turns the engineers run to the brigde to blow it up, so the coming German infantry finds it destroyed.
The German player will need to check out the important bridges status from time to time, while the Soviet engineers would need to wait with the bridge´s destroying otherwise they will alarm the enemy to bring the bridge engineers into the area or to find another bridge too soon and thus won´t buy any time. The Air Unit´s ability to attack the bridge would be also possible only after the bridge was being spotted either by the ground units or by the Air Recon.
These two are only my ideas that came from my head, nothing more and nothing less :smoke:
Feel free to comment or ask anything guys!
Best Regards,