(11-24-2011, 05:49 AM)Volcano Man Wrote: Yes, protected areas are a good idea but (playing devil's advocate here) the other side of the coin is that you can also bottle the Germans up with protection tunnels to the degree where the Allies just have to cap the hole. It is certainly tricky to say the least.
I had come to accept that in reality the Allies could have / did push the Germans back to what is the map edge and the Germans retreated out of the battle area but the trouble is that the Allied units that would push off the map edges to persue / contain them are still present and can move on. I think one important thing is that the Germans probably need supply sources in every hex on the map edges, or at least in the areas where they get pushed up to the map edges frequently, to make it easier for them to not be concerned too much with isolation from the few supply sources.
The Germans did retreat to the map edges, but kept launching fresh probes/attackes against the flanks that tied down Allied units - which is missing here - once they leave they are gone. That was primarily the 107th Pz Brigade, so they have the tunnels through the east edge prohibited hexes - they can retreat, rest and strike again, as long as they aren't cut off, which can be an issue, probably.
On the tunnels, there are 7 exits and they are sometimes 2 hexes wide, so a single unit can't block each one of them - and even with a single unit it would probably be easy for the Germans to fight their way out.
Anyway, I played with this 8 years ago when I first worked on it, here are the files for a try if someone wants to look at them.
Happy Thanksgiving.
Rick