01-23-2012, 08:44 AM,
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smurf309
Technical Sergeant
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Posts: 118
Joined: Nov 2011
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nice article
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01-24-2012, 05:43 AM,
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Fhil
2nd Lieutenant
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Posts: 329
Joined: Jan 2010
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RE: nice article
Yeah, I remember reading this when he released it. I really liked the approach to these games he showed, something I mostly miss from my opponents. There are some perfect points that some players forget to consider such as -
Never try to engage your HQ units in a front line battle. (Some players are even using their HQ for recon, ) I think there should be greater penalty for using HQs in combat.
Generaly, I think that the players should acquire some kind of a general gentlemen rules of a gameplay. I´m planning to do something in this regard for some time now, we´ll see
I was sad when I saw that it´s not beeing updated for a longer time, but from time to time I come back to read these few good articles
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01-24-2012, 07:27 AM,
(This post was last modified: 01-24-2012, 07:28 AM by Mr Grumpy.)
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Mr Grumpy
Moderator
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Posts: 7,871
Joined: Jul 2004
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RE: nice article
(01-24-2012, 05:43 AM)Fhil Wrote: Never try to engage your HQ units in a front line battle. (Some players are even using their HQ for recon, ) I think there should be greater penalty for using HQs in combat. As you may know over the years there has been several rule changes to penalise payers who try this kind of tactic and losing your HQ now has some serious consequences, also in the WW1 title France 14 if you are outside your HQ's command range or you lose your HQ all the units controlled by that HQ drop morale by one level.
(01-24-2012, 05:43 AM)Fhil Wrote: Generally, I think that the players should acquire some kind of a general gentlemen rules of a gameplay. I´m planning to do something in this regard for some time now, we´ll see A lot of players stick to regular opponents who play these games in a style that they are comfortable with, some players like very historical play, some players like to play using any legal tactic that the engine allows, that is why when you try a new opponent it can be a good idea to find out what tactics they think is acceptable play and what is not. ;)
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01-24-2012, 07:40 AM,
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Fhil
2nd Lieutenant
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Posts: 329
Joined: Jan 2010
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RE: nice article
Hi Foul,
Thank you for your quick reply, I was awaiting it
Yes, all of the latest rules implemented into the games are great, making it more and more realistic, what makes me happy :)
That´s a great idea in the France´14 with the HQs. Implementing it fully to the PzCs would be difficult I believe, I mean the part with being out of range, there are other penalties for this already. But the part with loosing your HQ drops it´s units one morale level sounds very good! There are good penalties already when your HQ disrupts, what cuts it´s range in half.
But it just hurts my heart when I see the divisional HQ rushing to the front line trenches or bunkers just to save the position from taking by enemy, because all other units are in bad status
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01-24-2012, 07:59 AM,
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Fhil
2nd Lieutenant
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Posts: 329
Joined: Jan 2010
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RE: nice article
Yes, your points of view is really interesting.
I´ll try to avoid players with this style in the future, that´s for sure
When I see the enemy HQ in LOS and there is an option to bombard it with artillery, this unit is my priority if the situation allows it.
Thank you for your time :)
Best Regards
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01-24-2012, 08:19 AM,
(This post was last modified: 01-24-2012, 08:19 AM by JDR Dragoon.)
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JDR Dragoon
Brigadier General
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Posts: 1,108
Joined: Nov 2008
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RE: nice article
I honestly don´t care. HQs are easy VPs and if they are disrupted or destroyed they will be unable to support the units below them, who will thus be left "detached" and if playing w. Virtual Supply Trucks they are also liable to be permanently Low on Fuel/Ammo. Even when playing w. Explicit Supply, losing an HQ is still bad mojo because your units will fail supply checks more often and thus consume supply, which is a finite and precious commodity when playing with Explicit Supply. Losing HQ support will also render your units less able to recover from Disruption and Broken status. All in all a bad deal. It is my contention, that a player that routinely does this, will place himself at a disadvantage.
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01-24-2012, 09:43 AM,
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Fhil
2nd Lieutenant
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Posts: 329
Joined: Jan 2010
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RE: nice article
Hah, perfectly said Foul;)
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