06-23-2012, 05:06 AM,
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enigma6584
2nd Lieutenant
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Posts: 347
Joined: Apr 2008
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Combat Mission Fortress Italy
Anyone else see the new news about the new modules coming out?
Combat Mission Fortress Italy
Check out the new features.
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06-23-2012, 05:45 AM,
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Nort
Colonel
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Posts: 818
Joined: Sep 2002
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RE: Combat Mission Fortress Italy
I just pre-ordered it. Looks great.
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06-23-2012, 07:51 AM,
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enigma6584
2nd Lieutenant
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Posts: 347
Joined: Apr 2008
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RE: Combat Mission Fortress Italy
The map editing-creation features are worth it alone. Also, I saw that the beloved "cover arc for armor only" is back.
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06-23-2012, 08:49 AM,
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Nort
Colonel
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Posts: 818
Joined: Sep 2002
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RE: Combat Mission Fortress Italy
As is movable waypoints.
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06-24-2012, 04:11 AM,
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raz_atoth
General
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Posts: 3,313
Joined: Jun 2005
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RE: Combat Mission Fortress Italy
I'd be damned! I'm out for a couple of days and what i see when i get back on the BFC's front page? "Combat Mission: Fortress Italy"
"Target Armor Arc Command" is in,too!!!!
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06-24-2012, 08:40 AM,
(This post was last modified: 06-24-2012, 08:42 AM by enigma6584.)
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enigma6584
2nd Lieutenant
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Posts: 347
Joined: Apr 2008
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RE: Combat Mission Fortress Italy
(06-23-2012, 05:45 AM)Nort Wrote: I just pre-ordered it. Looks great.
Yeah...I preordered as well. I have way too much fun with this series.
(06-24-2012, 04:11 AM)raz_atoth Wrote: I'd be damned! I'm out for a couple of days and what i see when i get back on the BFC's front page? "Combat Mission: Fortress Italy"
"Target Armor Arc Command" is in,too!!!!
Yeah, and the new features which we will get with CMFI will also be added to CMBN as a patch-upgrade. Those Italian TO&Es are going to be interesting to play with. I read at the BF forums that the Italians do not have radios at platoon level so C2 is going to make it quite interesting.
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06-26-2012, 04:42 AM,
(This post was last modified: 06-26-2012, 04:43 AM by Wicked Pete.)
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RE: Combat Mission Fortress Italy
The terrain will give armor jockies a headache.
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06-26-2012, 10:15 PM,
(This post was last modified: 06-26-2012, 10:15 PM by Richie61.)
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Richie61
Brigadier General
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Posts: 1,109
Joined: Aug 2010
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RE: Combat Mission Fortress Italy
Plus we now see they are working on CM: Eastern Front 1, Shock Force 2 and Normandy Module 2
http://ww.battlefront.com/community/show...ostcount=1
"Ideals are peaceful. History is violent."
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07-15-2012, 03:41 AM,
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rampantone
Private 1st Class
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Posts: 28
Joined: Jun 2011
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RE: Combat Mission Fortress Italy
Quote:Yeah, and the new features which we will get with CMFI will also be added to CMBN as a patch-upgrade.
That's awesome! I still have not bought CW, can someone please confirm that all the units from CM:BN are playable in the CW module and that with CM:FI we will be able to use them as well? Mainly just for creating interesting QB's, for example would I be able to buy a Wespe to use for a standard Normandy mission and so on? Thanks.
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07-15-2012, 05:41 AM,
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Mad Mike
First Sergeant
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Posts: 214
Joined: May 2011
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RE: Combat Mission Fortress Italy
(07-15-2012, 03:41 AM)rampantone Wrote: Quote:Yeah, and the new features which we will get with CMFI will also be added to CMBN as a patch-upgrade.
That's awesome! I still have not bought CW, can someone please confirm that all the units from CM:BN are playable in the CW module and that with CM:FI we will be able to use them as well? Mainly just for creating interesting QB's, for example would I be able to buy a Wespe to use for a standard Normandy mission and so on? Thanks.
If you buy the CW module, you will be able to play all forces from CMBN and the module (since the module is an extension of the base game CMBN).
You will not be able to use the forces in either CMBN and the CW module in CMFI, since this is a new base game, and base games are incompatible by design in the CMx2 engine. With the way forward as laid out by BFC, we will never have one game with all the content, but many games with a lot of content. Also, all base game (and their modules) will be able to be upgraded to later versions of the engine.
Hope this wasn't too confusing.
Cheers,
Mad Mike
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