• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Map Scale
02-26-2013, 10:47 AM,
#1
Map Scale
I saw in Vietnam the scale is 40 meters per hex. Does that hold true through the whole series? I didn't see it posted in any other title page.
Quote this message in a reply
02-26-2013, 12:03 PM,
#2
RE: Map Scale
I believe it does.
Send this user an email
Quote this message in a reply
02-26-2013, 01:05 PM,
#3
RE: Map Scale
Quote:The game scale is 40 meter hexes and 5 minute turns.
http://johntillersoftware.com/SquadBattles.html
"Ideals are peaceful. History is violent."
Quote this message in a reply
02-26-2013, 07:57 PM,
#4
RE: Map Scale
Page 6 of user.pdf -although the time scale portion doesn't indicate that 5 minutes is always the case, just generally the case.
Bydand
Send this user an email
Quote this message in a reply
02-27-2013, 04:58 AM,
#5
RE: Map Scale
(02-26-2013, 07:57 PM)trauth116 Wrote: Page 6 of user.pdf -although the time scale portion doesn't indicate that 5 minutes is always the case, just generally the case.

I don't think I've ever seen a stock scenario where this wasn't true. I'm not even sure someone ever changed the time/turn in a custom one either. There has been some work with changing the 40m hex size, but nothing within actual development product.
Site Commander: Task Force Echo 4
Quote this message in a reply
02-27-2013, 11:58 PM,
#6
RE: Map Scale
I used ten minute turns in my night scenarios. Things always take longer in the dark.
Quote this message in a reply
02-28-2013, 03:49 AM,
#7
RE: Map Scale
(02-27-2013, 11:58 PM)Jeff Conner Wrote: I used ten minute turns in my night scenarios. Things always take longer in the dark.

Well, most things anyway...

Wink
Site Commander: Task Force Echo 4
Quote this message in a reply


Forum Jump:


Users browsing this thread: 6 Guest(s)