05-16-2013, 10:43 AM,
|
|
Paulinski
Technical Sergeant
|
Posts: 120
Joined: Apr 2005
|
|
Vehicle Crews
Just an observation. How come every time the vehicle is knocked out the crew dies.
I think there should be a percentage of chance the crew survives either disrupted or pinned maybe armed with pistols.
Having to worry about saving the crew or loosing the vp by having them eliminated would add to the game...
All IMHO....
|
|
05-17-2013, 10:12 AM,
|
|
fastphil
Lieutenant Colonel
|
Posts: 664
Joined: Feb 2008
|
|
RE: Vehicle Crews
(05-16-2013, 10:43 AM)Paulinski Wrote: Just an observation. How come every time the vehicle is knocked out the crew dies.
I think there should be a percentage of chance the crew survives either disrupted or pinned maybe armed with pistols.
Having to worry about saving the crew or loosing the vp by having them eliminated would add to the game...
All IMHO....
I think it would just unnecessarily complicate the game. It is not ASL and I'm not sure all the extra programming would be worth the effort. You would also probably have to include crew bailouts. ASL gives you a tremendous amount of control and detail that you don't need in SB. JMHO
|
|
05-17-2013, 11:01 PM,
(This post was last modified: 05-17-2013, 11:01 PM by TheBigRedOne.)
|
|
TheBigRedOne
Retired Squad Battles Forum Moderator
|
Posts: 1,955
Joined: Jan 2006
|
|
RE: Vehicle Crews
I agree with Phil.
Also remember that when a person is a SB casualty, it doesn't strictly represent the person being killed. It represents them being removed from active combat either as a KIA, wounded, captured or otherwise.
Under normal circumstances, if your tank's taken out, those guys don't typically pick up a rifle and join the nearest platoon in the attack. I think the game abstracts this well enough, and at this point in the game's life-cycle, don't expect a ton of heavy coding to be considered.
|
|
05-18-2013, 02:38 AM,
(This post was last modified: 05-18-2013, 02:45 AM by Richie61.)
|
|
Richie61
Brigadier General
|
Posts: 1,109
Joined: Aug 2010
|
|
RE: Vehicle Crews
Every book I have read about German tank crews bailing out is that they hit the ground and
run to cover and then make it back to the lines.
Every see this video: Panther tank hit by shells from a Pershing?
Interesting video. Not WWII, but aT-72 brewing up.
Watch 26:38 as a T-72 goes boom!
"Ideals are peaceful. History is violent."
|
|
05-18-2013, 04:42 AM,
|
|
TheBigRedOne
Retired Squad Battles Forum Moderator
|
Posts: 1,955
Joined: Jan 2006
|
|
RE: Vehicle Crews
Wow. I'm shocked that one guy got out of that tank and ran for cover.
Bunched up on a street like that, they are lucky they didn't lose more
|
|
05-18-2013, 05:50 AM,
|
|
Richie61
Brigadier General
|
Posts: 1,109
Joined: Aug 2010
|
|
RE: Vehicle Crews
(05-18-2013, 04:42 AM)TheBigRedOne Wrote: Wow. I'm shocked that one guy got out of that tank and ran for cover.
Bunched up on a street like that, they are lucky they didn't lose more
Alan,
I think the guy on the ground was the rebel bomber. If you watch the
video really close you can see movement at the rear of the T-72 just
before it go BANG!
This video shows anther one blowing the turret off
Minute 7:21
How's about as a Syrian T-72 tank crew as the tank next to you goes boom and the parts rain down on you.
Note how the T-72 turret is laying next to the blown up tank. Typical Soviet design flaw
"Ideals are peaceful. History is violent."
|
|
05-18-2013, 05:12 PM,
|
|
Laza
Certa Cito
|
Posts: 486
Joined: Mar 1999
|
|
RE: Vehicle Crews
I have to say if they were to go to trouble of making any changes to game design regarding AFVs I would prefer some sort of random chance of an immobilised tank crew being able repair their vehicle and getting back into the fight [/u]
244 games with legend that is Richie61
|
|
05-18-2013, 11:05 PM,
|
|
TheBigRedOne
Retired Squad Battles Forum Moderator
|
Posts: 1,955
Joined: Jan 2006
|
|
RE: Vehicle Crews
(05-18-2013, 05:12 PM)Laza Wrote: I have to say if they were to go to trouble of making any changes to game design regarding AFVs I would prefer some sort of random chance of an immobilised tank crew being able repair their vehicle and getting back into the fight [/u]
Think about the time frame of SB, though. 5 minutes a turn. A 12 turn scenario represents an hour. If a tank threw a tread, it would probably take longer than that to repair it, and if you're in the middle of the kill zone, you sure as hell aren't going to stand around trying to fix your tank while people are shooting at you.
For better or worse, SB is designed as an infantry centric platform
|
|
05-19-2013, 08:29 AM,
|
|
Richie61
Brigadier General
|
Posts: 1,109
Joined: Aug 2010
|
|
RE: Vehicle Crews
(05-18-2013, 11:05 PM)TheBigRedOne Wrote: (05-18-2013, 05:12 PM)Laza Wrote: I have to say if they were to go to trouble of making any changes to game design regarding AFVs I would prefer some sort of random chance of an immobilised tank crew being able repair their vehicle and getting back into the fight [/u]
Think about the time frame of SB, though. 5 minutes a turn. A 12 turn scenario represents an hour. If a tank threw a tread, it would probably take longer than that to repair it, and if you're in the middle of the kill zone, you sure as hell aren't going to stand around trying to fix your tank while people are shooting at you.
For better or worse, SB is designed as an infantry centric platform
Laza & myself just finished up the 80 turn "Tanks Galour" AotR battle
and it looked like a parking lot with all the broke down tanks
"Ideals are peaceful. History is violent."
|
|
05-19-2013, 08:38 AM,
|
|
RE: Vehicle Crews
Tanks but no Tanks!
|
|
|