Sounds good Von Earl
How about looking at the Bridgehead at Rzhavets too? One of my favourite EF teamgames!
A version with say 40 (45?) turns, giving the leading elements of III Pz Corps a bit more time to reach their comrades at Prokhorovka (ie. clearing the way to exit hex up Northeast).
We sort of role played this twice on a row, doing our most to get there, but just could not get the job done.
The second, more concentrated effort got us close, say ten turns from securing the area for soft skinned column to start moving, albeit at great cost for the forward units for pushing up there.
It was lot fun, a great variety of units, so I would love to see a 1.03 version of the scenario.