This small QB action against
Dilsexico's Russians provides some interesting insights into game mechanics, namely-
1- Teams might still be carrying AT missile launchers even if their data panel features no AT-weapon graphic
2- Hiding units might automatically Unhide and engage the enemy
3- Fatigued units will still fight pretty good
I split one of my 6-man Ukrainian squads into two three-man teams, this is one of them, I've been running them hard for the past few turns, hence their data panel reads 'Fatigued', so I halt them and put them on 'Hide' to begin getting their breath back. Notice their data panel graphic seems to indicate that they're only carrying rifles and LMG's.
One of the guys has got an RPG-22 AT launcher on his back, but the panel graphic won't show it until he shoulders it for action..
Some Russian infantry and an APC show up, but my team automatically un-hides and cuts down an enemy scout team even though they're still fatigued, bless their little hearts!
And a team member lobs a grenade at them to finish them off.
Inset- the grenade, you wouldn't want to meet one of them on a dark night..
My boys then turn their attention to the APC and one of them nobbles it with an RPG-22 AT-launcher.
Notice how the data panel graphic now indicates that one of the guys has shouldered the launcher.
Inset- the fatal projectile..
But then a Russian shell comes from somewhere and wipes out my team (sniffle)