RE: How is the AI in France '40 ?
The AI never attacks very well at all. In small scenarios the AI can defend reasonably well against a player new to the system. However, it tends to make huge blunders like leaving units in column formations in vulnerable positions, abandoning key defensive positions when it should not, and loads of other mistakes human players do not do. The script is written by the developer with a certain expectations how the scenario will develop during play. It is just a list of orders for the large formations. The code for how individual units move, ffire etc is hard coded in the AI. The AI tends to shoot all the time with any unit which can regardless of the tactical situation. Thus, the AI can be counted on to self-destruct in its own turn when still in a good position against a superior force from the non-phasing human player's defensive fire. If the human player does not conform to the developer's thinking at the time when the script was written, the AI strategy will not work well at all.
That is easy to do since we all have different playing styles.
The AI is just there to help people learn the games mechanics. All PzC are PBEM games, IMHO. As a PBEM game, F40 can be a lot a fun.
Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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