RE: Virtual Supply Truck vs Explicit Supply(FWWC)
Although a more complex question than I have time for now, here is a fairly short answer. Per turn with a shot taken, you are right, the explicit supply rules even out the chance of failure no matter the distance to a supply source. However, the further the units get from the supply unit entry hexes, the longer it will take to get supply up to the front, using explicit supply. So effectively, that means the supply level will drop as the distance grows longer as it will be longer before units resupply after going low ammo/fuel.
The main difference I have seen is that explicit supply, if effectively set up, leads to a more realistic usage of your units. When you know you only have X amount of supply as with explicit supply you will not attack everywhere - at least in PzC where low fuel has a terribly hard impact on motorized units. Whereas normal rules it doesn't matter if everybody is out of ammo on a turn, they all have a good chance and can eventually get back to having ammo. With explicit, you won't have enough supply to get them all back and so will be partially handicapped after that point.
I say when effectively set up. I played a custom Bulge version with explicit supply, as the German player. We finished the game, but both sides, worse for the Germans, had nowhere near enough supply units. For half the game, over half my units were low fuel/ammo and most artillery was unavailable - maybe 10 artillery shots per turn could be taken. And I conserved as much as I could from the very beginning, but there needed to be a huge jump in supply units to reflect something near history.
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