Turn 73 Allied 6am Dawn - Spa
The war of attrition continues. I am not really getting any sense of who is winning at the moment. I think he may have some new units to bring to the party (12th SS?) but he is mostly rotating units in and out of the front like me.
At Spa he definitely has the upper hand with a large elite infantry force occupying the main VP Town hex, and his King Tigers south of this hex holding the flanks. He is gradually levering me away from the town hex south west the VP Spa hex. I did think about giving up this town hex, but I’ve decided to hold on a bit longer. I pulled out the disrupted 2-36th and inserted the 3-36th. Luckily it triggered no opportunity fire.
I appear to be doing better against his flanks.
East of Spa I had a good turn against his 12th SS armour group killing 4 tanks (one with artillery) and losing none. However it will be a different story when his Panthers show up. My 3 armoured units are still in reasonable condition with 84 runners. (average of 28 each) The 743rd is medium fatigued (125) and will probably have to retire next turn if targeted.
I finally pulled out the 23rd Armoured Engineers (3rd Arm’d) and will put in the 15th Combat Engineers. (9th Div)
I am starting to feed the 517th back into the line so I am confident of holding this sector, and maybe advancing once the 1st Division starts moving.
South of Spa its a mixed story. I moved my armour out of the los of his King Tigers this turn. His 5th FJD undisrupted last turn, and I did not make enough disrupting (or is it disruptive?) attacks on them this turn. In fact my 1-20th disrupted itself when it was hit by heavy artillery and return fire. He will assault this unit. Hopefully the AI will pick a sensible retreat path, although I have left room in both of the friendly occupied hexes behind it just in case.
If his assaulting unit(s) disrupt in the assault I may assault back with the 2-117th and 3-33rd.