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question
03-05-2016, 03:16 AM,
#1
question
Can someone tell me what the meaning of the following are  On the F2 menu under capabilities (mortar) infsup, portage, FiresoftAI
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03-05-2016, 03:31 AM,
#2
RE: question
(03-05-2016, 03:16 AM)zap Wrote: Can someone tell me what the meaning of the following are  On the F2 menu under capabilities (mortar) infsup, portage, FiresoftAI

Section 2.2.8 of the manual should help.
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03-05-2016, 04:12 AM, (This post was last modified: 03-05-2016, 04:13 AM by zap.)
#3
RE: question
(03-05-2016, 03:31 AM)Jason Petho Wrote:
(03-05-2016, 03:16 AM)zap Wrote: Can someone tell me what the meaning of the following are  On the F2 menu under capabilities (mortar) infsup, portage, FiresoftAI

Section 2.2.8 of the manual should help.

Appreciate your trying to help but can you give me the page number. I looked in the index could not see a section 2.2.8.. I went to section 2.0 there was nothing beyond that. I looked on pages with references to units but have not found what I'm looking for.
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03-05-2016, 07:17 AM,
#4
RE: question
(03-05-2016, 04:12 AM)zap Wrote:
(03-05-2016, 03:31 AM)Jason Petho Wrote:
(03-05-2016, 03:16 AM)zap Wrote: Can someone tell me what the meaning of the following are  On the F2 menu under capabilities (mortar) infsup, portage, FiresoftAI

Section 2.2.8 of the manual should help.

Appreciate your trying to help but can you give me the page number. I looked in the index could not see a section 2.2.8.. I went to section 2.0 there was nothing beyond that. I looked on pages with references to units but have not found what I'm looking for.

Starts around page 40, I think.
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03-05-2016, 10:19 AM,
#5
RE: question
Mixed signals I think


4.22 The Unit Handbook  

Additional information about a unit can be accessed by selecting that unit and pressing the F2 key. This will display useful information about the unit, such as its Action Point terrain costs, its per-SP Victory Point value, its “organizational tree” in the current scenario, some historical text on the unit type, and a sample illustration. Note: The terrain costs listed for a unit in the Unit Handbook are the terrain costs associated for the ground conditions (normal, soft, mud, or snow) of the scenario currently open. Clicking the “R” (“Range Display”) button will bring up a graph illustrating the range of its weaponry (if applicable); see Range Display, below. Also shown in the Unit Handbook is the “organizational tree” of the selected unit (providing a listing that unit’s company, battalion, regiment, etc.) To close the Range Display, left click on the graph, or press the Esc or Enter key. Use the same keys to close the Unit Handbook, or left click on the X (“Close”) button located in the lower right-hand corner of the Unit Handbook display. The Unit Handbook now lists special unit capabilities, including those that used to be graphically displayed in the Unit Information Box.  


There is no explanation of the terms under unit capabilities in the unit handbook.
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03-05-2016, 10:37 AM, (This post was last modified: 03-05-2016, 10:40 AM by Warhorse. Edit Reason: Clarification as to game in question )
#6
RE: question
Yes, in the manuals folder, CSME_Manual_102.pdf, page 40 says it all!

EDIT: assuming of course you did indeed refer to CS:ME in your query to begin with?!
Meine Ehre heisst Treue



http://www.cslegion.com/
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03-05-2016, 11:45 AM, (This post was last modified: 03-05-2016, 12:49 PM by zap.)
#7
RE: question
(03-05-2016, 10:37 AM)Warhorse Wrote: Yes, in the manuals folder, CSME_Manual_102.pdf, page 40 says it all!

EDIT: assuming of course you did indeed refer to CS:ME in your query to begin with?!

 No, referring to CS. So I am assuming portage means the weapon can be carried? supInf does that means infantry suppress? softfireAI, have no idea.
BattleKat may have answered a similar question several months ago and I remember only vaguely. He could have responded at the Matrix site. A search did not bring anything up.
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03-05-2016, 12:45 PM,
#8
RE: question
I was wondering, after reading your original, it occurred to me you just might mean CS!!

Yes, portage means it can be carried

Inf Support means, it will fire in support of attacks on infantry, if possible.

Soft AI, the unit in question will fire on soft target types in defensive fire.

I assume you have CS:ME, those breakdowns of the capabilities stand the same with CS, although there are some listed in the ME, that CS does NOT have....yet!

Sorry for the misunderstanding!
Meine Ehre heisst Treue



http://www.cslegion.com/
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03-05-2016, 02:00 PM,
#9
RE: question
Ah, sorry.

Here is the entry from the CSME manual. While not everything is included, it should give you some insight.

Quote:The Unit Handbook also lists the Unit Capabilities of the selected unit.

NoLtBridge: This vehicle is too heavy to cross over hexside light bridges.
NoMedBridge: This vehicle is too heavy to cross over hexside medium bridges.
Campaign Series: Middle East 1948-1985 (1.02) February 2016
NoHvyBridge: This vehicle is too heavy to cross over hexside heavy bridges.
Assault: This unit is capable of assaulting
OffAT: Will offensive defensive fire against hard targets
DefAT: Will conduct defensive fire against hard targets
InfSup: Infantry Support unit
FireHardAI: Will typically only fire at Hard Targets
FireSoftAI: Will typically only fire at Soft Targets
ReconAI: The A/I will use this in advance of other units
ReconUnit: Fire is drastically reduced against unit.
FastUnit: Fire is drastically reduced against unit.
FireHelo: This unit is capable of firing at helicopters
IndirectFire: This unit is capable of Indirect Fire
NormalAA: This unit is a lighter AAA gun, shooting at lower levels w/ high rate of fire
ReducedAA: This unit is a heavy AAA gun, shooting at high levels w/ low rate of fire
AAA: Unit utilizes the AAA opportunity fire dialog
SAM: This unit fires missiles at aircraft
SAMControl: This unit is the command unit for attached SAM units.
MANPAD: This is a handheld unit that fires missiles at aircraft
ATG: This unit is a smaller antitank gun that has hidden fire.
ATGM: This unit fires missiles at armoured vehicles.
FFATG: This unit fires fire and forget missiles at armoured vehicles.
Sneaker: This unit is capable of hidden fire.
SmokeFiring: This unit is capable of firing smoke.
WhiteP: This unit is capable of firing white phosphorus ammo.
Hard Target: This unit is armoured.
Campaign Series: Middle East 1948-1985 (1.02) February 2016
CarryAll: This unit can carry or tow anything.
CarryRiders: This unit can carry riders on top of the vehicle.
CarryTow: This unit can carry infantry and tow light guns.
CarryVehicle: This unit can carry certain vehicles/guns.
TowOnly: This unit can tow guns.
Ridable: This unit is capable of being carried as a rider.
Loadable: This unit is capable of being loaded.
Towable: This unit is capable of being towed.
Portage: This unit is capable of portaging.
Foot: This unit is classified as infantry.
Ski: This unit is capable of skiing.
Motorcycle: This unit is motorcycle class unit.
CanBicycle: This unit is capable of riding bicycles.
CanMotorcycle: This unit is capable of riding motorcycles
CanHorse: This unit is capable of riding horses.
CanDigIn: This unit is capable of creating an improved position.
Amphibious: This unit is capable of crossing major rivers and deep water hexes.
MineClearing: This unit is capable of clearing 1SP of a minefield per turn.
LayFootBridge: This unit is capable of laying a hexside light bridge.
LayMines: This unit is capable of laying a minefield.
LayManyMines: This unit is capable of laying many minefields.
Shovels: This unit has an improved chance of digging in.
SetIED: This unit is capable of laying an IED.
Commando: Unit can scale cliff sides.
SpecOps: This unit is capable of laying an IED.
NightVision: This unit is capable of night vision (it can see 5 hexes at night).
Campaign Series: Middle East 1948-1985 (1.02) February 2016
Truck: This unit is classified as a truck.
ArmoredCar: This unit is classified as an armoured car.
Halftrack: This unit is classified as a halftrack.
Tracked: This unit is classified as a fully tracked vehicle.
HeavyGun: This unit is classified as a heavy gun for towing restrictions.
Helicopter: This unit is classified as a helicopter.
GunshipAmmo: This indicates a low ammo status to simulate shortage of munitions.
ArtyAmmo: This unit utilizes the artillery ammo settings for shortages.
Air: This unit is capable of air movement.
Ship: This is a ship unit, but not capable of moving in shallow water
HighFlying: This conducts airstrikes in the High Flight Zone.
LowFlying: This conducts airstrikes in the Low Flight Zone.
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03-29-2016, 02:39 PM, (This post was last modified: 03-29-2016, 02:49 PM by Three63.)
#10
RE: question
I'd like to ask a question. How do I open up the unit handbook or check the command or weapon range of a unit if it is already loaded up on a truck? I want to check the command range of my battalion HQ, but it's loaded up and keeps going back to the truck.

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Also with my Black SStempber Intruders game it orders a release on turn 13 of a tank battlion that is not highlighted on the map and shows it incoming from off the map; along with a tank bat. getting released on turn 13 when it is listed as a Mech Inf. bat. . In your experince is that scn not 100% yet. Are they planning on releasing patches all the time for this game? Any other scn.s with issues like this?
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