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Suez Campaign (LCG) - AAR
06-22-2016, 08:02 AM,
#11
RE: Suez Campaign (LCG) - AAR
Scenario 01, Turn 6.

First things first, time to deal with the Sagger team.

A direct fire attack, disrupting the Sagger team.

[Image: SuezLCG_Scen01_Turn06_001.PNG]

Followed by an encirclement by the tank company, using two of the Sho't Kal platoons to assault the position...

[Image: SuezLCG_Scen01_Turn06_002.PNG]

With a happy success! (Keep in mind this is using the Extreme Assault optional rule turn on as recommended by default, so nothing is guaranteed, although one can ensure the results are in their favour with a few preparation moves)

[Image: SuezLCG_Scen01_Turn06_003.PNG]

After which, the advance along the northern edge of the Wellington Plateau continues

[Image: SuezLCG_Scen01_Turn06_004.PNG]

Here is the same positions as above, but in the 3D normal view.

[Image: SuezLCG_Scen01_Turn06_005.PNG]
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06-22-2016, 08:08 AM,
#12
RE: Suez Campaign (LCG) - AAR
Scenario 01, Turn 7.

No contact. Phew!

I continued the advance across the plateau. The airfield has come into sight.

I am thinking of advancing along the hard surface road, secure the airfield and the cluster of buildings to the north of the airfield. Securing these positions will hopefully provide me Line of Sight to the rest of the hard surface road towards the exit location, allowing me a quick exit.

[Image: SuezLCG_Scen01_Turn07_001.PNG]

Here is the 3D view of my column. Armour in the front still!

[Image: SuezLCG_Scen01_Turn07_002.PNG]
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06-22-2016, 09:39 AM,
#13
RE: Suez Campaign (LCG) - AAR
Scenario 01, Turn 8.

No action during Turn 7 from HAL, but as I advanced at the beginning of Turn 8, there were more Sagger's flying in my direction.

Fortunately, they missed my lead platoons.

[Image: SuezLCG_Scen01_Turn08_001.PNG]

Bringing up a couple of other platoons, I used Direct Fire and was fortunate enough to disrupt, reduce and eventually eliminate the Sagger Team.

[Image: SuezLCG_Scen01_Turn08_002.PNG]

So I cautiously advance to the edge of the north-south hard surfaced road, at Bir Abu Diyuk.

[Image: SuezLCG_Scen01_Turn08_003.PNG]

Here is the layout, my armour preparing for the worst in a horseshoe formation.

[Image: SuezLCG_Scen01_Turn08_004.PNG]
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06-27-2016, 03:00 AM,
#14
RE: Suez Campaign (LCG) - AAR
ORIGINAL:  Jason Petho

Scenario 01, Turn 9.

Continuing the advance after reaching the road to the canal, I find myself ambushed by another Sagger team. This time I lose a Sho't Kal, causing the rest of the platoon to become disrupted.

[Image: SuezLCG_Scen01_Turn09_001.PNG]

Not being deterred, I bring up the rest of the battalion, the tanks leading the way and the mechanized infantry bringing up the rear. Here are the positions at the end of Turn 9. You can see the Exit Objective in the lower left of the map that I am eventually aiming for.

[Image: SuezLCG_Scen01_Turn09_002.PNG]

Here are the same positions in the 3D view.

[Image: SuezLCG_Scen01_Turn09_003.PNG]

Unfortunately, during HAL's turn, that Sagger team managed to hit another platoon.

[Image: SuezLCG_Scen01_Turn09_004.PNG]
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06-27-2016, 03:13 AM,
#15
RE: Suez Campaign (LCG) - AAR
ORIGINAL:  Jason Petho

Scenario 01, Turn 10.

My first move into Turn 10, I run into another ambush, which looks to be a couple RPG teams. Fortunately, their fire missed and the lead Sho't Kal's escaped unscathed.

[Image: SuezLCG_Scen01_Turn10_001.PNG]

A quick maneuver by the lead companies, and the RPG teams have been dispatched without additional losses to my tanks.

[Image: SuezLCG_Scen01_Turn10_002.PNG]

I bring up the rest of the battalion into positions to give me Line of Sight onto the airfield and towards the crossroads where my mechanized infantry will most likely need to pass. You can see some Egyptian Commando's hidden in one of the villages skirting the road - they will need to be dealt with.

[Image: SuezLCG_Scen01_Turn10_003.PNG]

Here is the advance position in 3D. I am not expecting any forces to attack from the rear, so all my platoons are facing west.

[Image: SuezLCG_Scen01_Turn10_004.PNG]

Here are my losses so far. Three Sho't Kal's.

[Image: SuezLCG_Scen01_Turn10_005.PNG]

And the Victory Status at this point of the scenario.

[Image: SuezLCG_Scen01_Turn10_006.PNG]
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06-27-2016, 03:18 AM,
#16
RE: Suez Campaign (LCG) - AAR
Scenario 01, Turn 11.

Continuing the advance, I dealt with the Eygptian Commando's, advancing through the airfield, securing the flank and captured the crossroads.

[Image: SuezLCG_Scen01_Turn11_001.PNG]

This puts me in an excellent position to start heading for the Exit Hex at the bottom left.

[Image: SuezLCG_Scen01_Turn11_002.PNG]
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06-27-2016, 03:20 AM,
#17
RE: Suez Campaign (LCG) - AAR
Scenario 01, Turn 12.

Maneuvering the battalion towards the exit objective, including sending out a company along the rails to prevent any surprises coming from the flank.

[Image: SuezLCG_Scen01_Turn12_001.PNG]

No sign of the Egyptians. I will start Exiting troops next turn.

[Image: SuezLCG_Scen01_Turn12_002.PNG]
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06-27-2016, 03:26 AM,
#18
RE: Suez Campaign (LCG) - AAR
Scenario 01, Turn 13.

You can see the results of Exiting my troops through the Exit Location. The value has changed from 0 to 476.

[Image: SuezLCG_Scen01_Turn13_001.PNG]

I have left this company just in case something comes into view.

[Image: SuezLCG_Scen01_Turn13_002.PNG]
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06-27-2016, 03:27 AM,
#19
RE: Suez Campaign (LCG) - AAR
Scenario 01, Turn 14.

The last Sho't Kal company has been removed...

[Image: SuezLCG_Scen01_Turn14_002.PNG]
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06-27-2016, 03:28 AM,
#20
RE: Suez Campaign (LCG) - AAR
Scenario 01, Turn 15.

The last turn of the first scenario in the campaign. I ended the game with 596 Victory Points which calculates as a Major Victory.

[Image: SuezLCG_Scen01_Turn15_002.PNG]
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