RE: FWWC - fatigue recovery at night lower than at day?
Actual fatigue recovery is anywhere from 0 to double the PDT value, for a day turn. Not sure what you want confirmed, based on the user manual your math is correct if that is what you are looking for. This does ignore that units active at night under the optional default Night Fatigue rule will pick up additional fatigue unlike in day turns.
It would require a programming change to allow units to recover equal fatigue at night over the day (it is also possible the manual is incorrect or misleading and the number of hours are included in how much fatigue is recovered already), and with the night fatigue penalty it does help drive the need to rest at night when possible or units will end up in the red even without fighting.
I did run a simple limited test and due to the variable recovery, I had the same unit recover 50 pts one turn (night) and 5 on the following turn - which was after a night turn into the first day turn. So it may determine the recovery based on the current turn day/night rather than the one with no movement, but that is hard to judge without an in depth test. Other units had 45/27, 33/9, 10/6 on the same 2 turns, so that drop does lead me to think the recovery is per the current turn condition rather than the one when resting, which is a bit odd/surprising. I would guess that means moving in the last day turn would result in night fatigue on the following turn, but I didn't check for that.
Rick
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