01-28-2017, 01:30 AM,
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phoenix
Lieutenant Colonel
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Posts: 671
Joined: Apr 2015
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dealing with cavalry
Another novice question, no doubt. Sorry. But what are you meant to do about enemy cavalry when you have none yourself? Defensive games are no problem - form squares in appropriate areas, try to get cannon up to reduce the cavalry, perhaps. At least, when I'm defending I've never noticed this problem. But what about where I'm attacking and have no cavalry, but the enemy does? How do I get them out of the way? Is there anything I can do with (attacking) infantry to deal with cavalry?
Thanks,
Peter
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01-30-2017, 07:37 PM,
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phoenix
Lieutenant Colonel
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Posts: 671
Joined: Apr 2015
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RE: dealing with cavalry
Thanks, Agmoss
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01-30-2017, 09:23 PM,
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Xaver
Brigadier General
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Posts: 1,014
Joined: Jan 2008
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RE: dealing with cavalry
Usually squares negate a lot power to damage enemy cavalry... i prefer have a line of infantry over a square... only motive to have squares is to "close" a line of infantry units working as blockage to flank movements of course with no enemy infantry and arty near.
Cavalry value is in 2nd part of battles, when units are burned in combat... here a charge in the correct point could made a full flank simple breaks and route, an use of early of cavalry could made this but is more rare and the risk usually doenst compensate the reward.
Have in mind than cavarly is a very profitable class to earn victory points, casualties in cavalry could ruin your battle results, risk cavalry only is necesary when you need win time to reform your units behind a cavalry screen... and usually sacrifice is done by light cavalry, not the valuable heavy-lancers units.
Use of cavalry in nap titles is an art because to maximize the impact (and reward) and minimize the risk (punishment in victory points) you allways need timing+luck.
To made enemy cavalry suffer best thing is keep arty with your infantry (cavalry arty is very usefull on this role), use your own cavalry as "bait" with infantry+arty near to punish attackers... is not rare use your own cavalry in attack to block enemy cavalry giving your infantry arty time to shot them all.
If you only have infantry... hunt arty is hard because simple can evade contact but if try a defensive retreat dont leave your flanks open and push hard.
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02-06-2017, 08:20 AM,
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Havoc
First Sergeant
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Posts: 246
Joined: Mar 2004
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RE: dealing with cavalry
(01-28-2017, 01:30 AM)phoenix Wrote: Another novice question, no doubt. Sorry. But what are you meant to do about enemy cavalry when you have none yourself? Defensive games are no problem - form squares in appropriate areas, try to get cannon up to reduce the cavalry, perhaps. At least, when I'm defending I've never noticed this problem. But what about where I'm attacking and have no cavalry, but the enemy does? How do I get them out of the way? Is there anything I can do with (attacking) infantry to deal with cavalry?
Thanks,
Peter
As already stated, squaring when in the open and not threatened by enemy infantry is the best defense, but not very helpful if you must attack. Use the terrain where you can. Skirmishers in terrain (including buildings) can't be overrun. Be careful about too many skirmishers in a hex though, it will negate their special qualities like reduced casualties.
Generally if your opponent charges into your infantry battalions, they'd better have a plan for extracting them. Otherwise you can surround the disrupted cavalry with fresh battalions in line and shoot them to pieces.
You can melee cavalry if it is in a terrain feature like orchards, woods, villages, and swamp.
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02-07-2017, 06:28 PM,
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phoenix
Lieutenant Colonel
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Posts: 671
Joined: Apr 2015
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RE: dealing with cavalry
Thanks Havoc. Great tips.
Do you mean, Agmoss, that disordered cavalry, whatever the terrain, can be meleed with infantry?
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02-08-2017, 11:23 PM,
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phoenix
Lieutenant Colonel
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Posts: 671
Joined: Apr 2015
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RE: dealing with cavalry
I'm being slow, maybe. But you mean it will be 'meleeable' by infantry during the time it is disordered? (ie next turn, if it's still disordered). In which case you are saying that disordered cavalry can be meleed by infantry? Or are you saying, IF a cavalry unit is stacked with infantry/skirmishers/guns, AND it is disordered (by whatever cause) then and only then can infantry melee it?
I just can't picture what you're trying to suggest, sorry. There's only one way to 'shove an infantry unit into a cavalry stack', surely? And that is by using the attack order.
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