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Leader Bug?
08-28-2018, 11:25 AM, (This post was last modified: 08-28-2018, 11:29 AM by TheGrayMouser.)
#1
Leader Bug?

.jpg   CuirVHussleader.jpg (Size: 208.09 KB / Downloads: 9)

.jpg   CuirVHussarNOleader.jpg (Size: 182.88 KB / Downloads: 9)


HI, possible leader bug?

I was testing the "Getting Started Scenario" as cavalry combat seemed really odd.  ( I was playing the Moy scenario and I noted that neither myself nor the noble AI EVER won a cavalry combat versus our respective cavalry when attacking.  Its like defending cavalry had a maxim gun when on the defense.!!

So,  in this scenario I attacked a stack of 3 C quality Prussian Hussars (with a melee bonus 1) with a stack of 3 Austrian Heavies C quality, no melee bonus but they are coded as heavy so get a 25% bonus to the man count.  One can see these repective bonus' in the "effective" men of the combat odds dialogue of each stack (although the Austrians had a strange rounding...).

The Prussians are defending with a leader and one can see that they get a 20 bonus in the bottom modifier ie:  */20


When the Austrians Attack with a leader the odds modifier is expressed as -40/20
Where if you leave the leader behind its is expressed as 0/20
Should it not be 20/20?


Basically, it appears if you attack with a leader in your stack,  you appear to get a massive negative to the attack.
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08-28-2018, 11:54 AM,
#2
RE: Leader Bug?
Hrms, that's a new one on me. I will say, that I'm a bit dubious about that dialogue a fair bit of the time.

Could you do me a favor and send save files of this to JTS support?
Scenario Designer JTS Midway JTS Seven Years War JTS Wolfpack WDS Kriegsmarine
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08-28-2018, 11:56 AM,
#3
RE: Leader Bug?
One thing to notice though, is that the "effective attacking force" # doesn't reflect the shown modifier, which is one of the reasons I am dubious of that dialogue at times.
Scenario Designer JTS Midway JTS Seven Years War JTS Wolfpack WDS Kriegsmarine
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08-28-2018, 12:29 PM,
#4
RE: Leader Bug?
As far as I know, its not supposed to

There are two types of modifiers for melee combat.

One are modifiers that directly increase or decrease the # of effective men: so melee bonus attributes per unit( new with the P&S engine) 25% bonus when Heavy cavalry(and dragoons its seems) are attacking, cavalry charge multiplier, the “has no bayonets” PDT flag. There may be a few more I missed.
These are all expressed as %’s

The second type referenced in the manuals are never expressed as %’s and just called “modifiers” ie 40/20 20/0 etc. These are the leader bonus, flank/rear attack bonus, terrain modifiers, has held shot prior to melee modifiers etc etc. What they actually do, I think , Is based on a very short paragraph in all the manuals, be it Nap, Civil war EAW’s etc.

Basically the attacker causes a range band of 20-100 casualties versus the defender, and the defender causes a 40-160 range band versus the attacker! As one can see, the game engine is biased heavily toward the defender. That is why there are quite a few “attack only’ bonus type things, as , all other things being equal, you need generally twice as many effective “men” to win a combat.

Anyway, I believe these second type of modifiers , somehow, modify the end ranges of these casualty bands. I experimented with this by testing 100 man size units with absolutely no modifiers and introducing 1 modifier a time to see if I could get a pattern on the casualties caused and inflicted but I would never be able to get a sampling size large enough to really figure it out.
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08-28-2018, 12:57 PM, (This post was last modified: 08-28-2018, 12:59 PM by geoff.)
#5
RE: Leader Bug?
Combat resolution needs to be more verbose. We need to know the fire and melee low and high combat values. In the OP example the attacking force is 125% actual and defender is 110% despite what the modifier expression displays. I guess (comparing with PzC design) that melee high/low range values are twice as severe for the attacker and you would need to attack with at least twice as many forces to arrive at a 'fair' fight.
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08-29-2018, 07:57 AM,
#6
RE: Leader Bug?
(08-28-2018, 11:54 AM)Gary McClellan Wrote: Hrms, that's a new one on me.  I will say, that I'm a bit dubious about that dialogue a fair bit of the time.

Could you do me a favor and send save files of this to JTS support?


OK, however I don't think you can send JTS support attachments?  ( at least I didn't see the option….)
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08-29-2018, 07:59 AM,
#7
RE: Leader Bug?
(08-29-2018, 07:57 AM)TheGrayMouser Wrote:
(08-28-2018, 11:54 AM)Gary McClellan Wrote: Hrms, that's a new one on me.  I will say, that I'm a bit dubious about that dialogue a fair bit of the time.

Could you do me a favor and send save files of this to JTS support?


OK, however I don't think you can send JTS support attachments?  ( at least I didn't see the option….)

If you get stuck the regular email address that you can put in to your email client is:  support at johntillersoftware dot com    just write it as a regular email   -I am not sure that address is listed on their support page - but that is where when you fill out the form there it goes to.
Send this user an email
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09-01-2018, 03:27 AM,
#8
RE: Leader Bug?
I think I've isolated the problem, and I'm sending the information back up the line to Rich. This will have to be addressed on John's end in the next patch (and I have zero timetable on that.)

I hate to say it, but for now, my suggestion is to not use leaders as melee leaders.

Bleh.
Scenario Designer JTS Midway JTS Seven Years War JTS Wolfpack WDS Kriegsmarine
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09-01-2018, 03:53 AM,
#9
RE: Leader Bug?
Thanks for noticing this and getting it to us. I'm a hair frustrated that this got through, but I'm glad someone was eagle eyed enough to bring it to our attention :)
Scenario Designer JTS Midway JTS Seven Years War JTS Wolfpack WDS Kriegsmarine
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09-01-2018, 10:07 PM, (This post was last modified: 09-01-2018, 10:08 PM by geoff.)
#10
RE: Leader Bug?
My gut instinct is that it's the combat dialog which is bugged and probably not the leader bonus. Combat dialog reports nothing correctly ever. I pretend that all the manual rules are functioning as I presume they do because otherwise I'd rage quit at every severe loss. Would be nice if the reporting were fixed. Was a staple of the early wargame software industry to supply the user with the arithmetic so, you could have a greater sense of a quality product. New wargames just cover their terrible code with 3D fire and blood spatter effects.
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