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2d Unit Icon Mod
08-28-2018, 03:10 PM, (This post was last modified: 09-01-2018, 11:59 AM by MattP.)
#1
2d Unit Icon Mod
I just started playing again after quite some time off and am playing Leipzig.   I really can't stand the default look of the game, so I modded the 2D unit icons to have them look the way I want them to look.   I started off with Philippe's mod as that was what was currently in my folder when I made the edits and then changed things from there.   

Just backup your 2dSymbolsLg file in the maps folders and then drop this one into the maps folder and you should be good to go. 

Please note that I did this for Leipzig, no idea if it would work for other games.   

I freely admit to having "borrowed" the limber and supply wagon from Petersburg.   The resolution is higher in those games, but it still works and I think looks cool.   And what the heck, the Old Banshee folks have borrowed from me having used several of my figures in their ACW mod artwork (First Legion), so I'll borrow from them.  ;-)  

Screenshot
[Image: screenshot.jpg]

Best,

Matt


Attached Files
.bmp   2DSymbolsLg.bmp (Size: 432.05 KB / Downloads: 121)
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08-29-2018, 08:28 PM,
#2
RE: 2d Unit Icon Mod
Look nice! Good work!
Greetings, HaPe
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11-06-2018, 01:25 AM, (This post was last modified: 11-06-2018, 04:21 AM by Philippe.)
#3
RE: 2d Unit Icon Mod
Very nice work.  

I really like what you did with line and column formations.

My only reservation is with the supply wagons.  My problem with the supply wagons is that I'm not convinced that they actually existed as a feature of Napoleonic battlefields.  I believe they're an artifact of a misplaced bright idea someone at Talonsoft had when the series first started.  If memory serves the original Gettysburg game pre-dated the Waterloo game, and the wagons were in Gettysburg because someone had been reading about Islandhwana.  While they're appropriate for the mid-19th century, I've yet to see any evidence that they were a feature of Napoleonic battlefields.  That being the case, I'd prefer a symbol that drew less attention to itself.  Abstract symbols do a better job of that that images of wagons.

I'd be curious to see what your artillery looks like when it's set on the diagonal if you happen to have a screenshot lying around.
History is a bad joke played by the living on the dead.
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11-06-2018, 03:15 AM,
#4
RE: 2d Unit Icon Mod
Nice looking, Matt.

Thanks for sharing!
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03-13-2019, 01:08 PM,
#5
RE: 2d Unit Icon Mod
(11-06-2018, 01:25 AM)Philippe Wrote: Very nice work.  

I really like what you did with line and column formations.

My only reservation is with the supply wagons.  My problem with the supply wagons is that I'm not convinced that they actually existed as a feature of Napoleonic battlefields.  I believe they're an artifact of a misplaced bright idea someone at Talonsoft had when the series first started.  If memory serves the original Gettysburg game pre-dated the Waterloo game, and the wagons were in Gettysburg because someone had been reading about Islandhwana.  While they're appropriate for the mid-19th century, I've yet to see any evidence that they were a feature of Napoleonic battlefields.  That being the case, I'd prefer a symbol that drew less attention to itself.  Abstract symbols do a better job of that that images of wagons.

I'd be curious to see what your artillery looks like when it's set on the diagonal if you happen to have a screenshot lying around.

Thanks, much appreciated.   I do see what you're saying about the wagons particularly given how the other unit formations are a bit more symbolic.   But I'm used to it at this point and there aren't so many as to clutter up the games.  Really, having played so many games with this look to them, I can't even look at the default counters anymore for any of the formations.   It's all what you're used to I guess.  

For how the arty looks on the diagonal, if you just click my file at the bottom of the first post, you can see it along with all of the other formations.   

I really wish they could up the graphic resolution to these games.   Stunning counters and maps could be done that would make the games that much more enjoyable. 

Best,

Matt
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