I have re-designed the man eating busby (it's the one on the left if - you can't tell :-) )
New non-head eating busby.jpg (Size: 2.61 KB / Downloads: 120)
I have quickly resized the unit graphics from 100% to 70% in 2 ranks. The image also shows 1, 2 and 3 Coys in the same hex. It could be a personal thing but find the larger figures better. we visited the Colonies last year and I managed to get in a look at Stoney Point battle-site so I think the larger figures best suit the typical scale of the AWI battles. Plus when you have larger numbers in one hex it resembles a Ben Hur crowd scene and they just turn into a red blob. The big image shows how the original images look on the game.
New non-head eating busby.jpg (Size: 2.61 KB / Downloads: 120)
I had planned to look at the graphics, however with work and life etc mean this could take time. Plus I want some feedback on what looks best before starting.
I have found matching the uniforms on the original 100 C file with the new graphics difficult at times - a lot of research has clearly gone into the original game. A list of units by row would be useful. Plus I need to conduct more research.
I did think that a re-organisation of the 3d graphics could be:
Regulation uniforms i.e. what Regiments should look like. There are only so many British army facing colours, for example.
Campaign Uniforms - modifications and wear and tear
Unique uniforms - those that don't fit any obvious category.
This would let you choose the appropriate uniform for the unit at that stage of the campaign. However this would involved a lot of OOB modification etc.
I am also considering adding regimental flags. You could modify the leader file or add an extra row on the 100C file.