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Modern Campaigns - MapMod revisited
06-02-2019, 07:04 PM,
#31
RE: Modern Campaigns - MapMod revisited
I would like to see subtle hex outline versions :)
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06-02-2019, 07:44 PM,
#32
RE: Modern Campaigns - MapMod revisited
Sure Wiggam, they are basically done so I only have to make a zip and upload them.

FYI, I’ve created a new layered file in Photoshop for the 2d 100 terrain.
Being layered I can easily change colors, patterns and highlights.
In short if people like the base terrain, it can be easily adapted with other color palettes.

For fun I have tried the Gold colors for the ETO, Tunisia and Desert and they work equally well. With subtle hex, or even an extract from Jisons Gold pattern that mixes both styles.
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06-02-2019, 11:38 PM,
#33
RE: Modern Campaigns - MapMod revisited
Simulacra53,

Would you mind making a small tutorial one day how to mod 2d 100 terrain files? I'm curious what the workflow is. I like to try to experiment myself.

For example: the colours can be changed my using a gradient in the color layer. But how do you seperate the color layer from the black pattern?
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06-03-2019, 03:34 AM,
#34
RE: Modern Campaigns - MapMod revisited
Sorry, iirc you have asked this before, but I forgot to answer you question.
What graphics program do you have?
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06-03-2019, 03:41 AM,
#35
RE: Modern Campaigns - MapMod revisited
(06-02-2019, 07:04 PM)wiggum Wrote: I would like to see subtle hex outline versions :)

Sorry for the delay, the terrain files were done, but I had a problem with the features file (sand tile) that I just could not solve completely. Those little pixels are driving me crazy, but I cannot figure out how to fix it.

Jester

I’ll upload the files as they are, including new 50 terrain too.
Will keep on looking for a solution with the sand tile.
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06-03-2019, 04:19 AM,
#36
RE: Modern Campaigns - MapMod revisited
Geen probleem. ;-) I have Photoshop, Gimp and Krita.
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06-03-2019, 04:37 AM,
#37
RE: Modern Campaigns - MapMod revisited
(06-03-2019, 04:19 AM)TMinus One Wrote: Geen probleem. ;-) I have Photoshop, Gimp and Krita.

Helmet Wink

I'll send you an example of my layered 14x6 100 and 50 files, after that in Photoshop it is easy (well until you run into some nasty pixels). Just PM your Email if you are ok with that.
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06-03-2019, 04:41 AM,
#38
RE: Modern Campaigns - MapMod revisited
I send you a PM with my email. Thanks for doing this!
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06-03-2019, 04:45 AM, (This post was last modified: 06-03-2019, 05:03 AM by Simulacra53.)
#39
RE: Modern Campaigns - MapMod revisited
(06-02-2019, 07:04 PM)Wiggum Wrote: I would like to see subtle hex outline versions :)

15x12 standard terrain with Hex for FG85
http://rhorta.home.xs4all.nl/TEMP/JST/15...NORMAL.zip

14x6 standard terrain with Hex for ME67, K85, NGP85 and DF85
http://rhorta.home.xs4all.nl/TEMP/JST/14...NORMAL.zip

14x6 desert terrain with Hex for ME67
http://rhorta.home.xs4all.nl/TEMP/JST/14...DESERT.zip


Helmet Smile
Enjoy
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06-03-2019, 05:54 AM,
#40
RE: Modern Campaigns - MapMod revisited
(06-03-2019, 04:41 AM)TMinus One Wrote: I send you a PM with my email. Thanks for doing this!

Well, with all the fun I am having with the mods made by Volcanoman and Jison, the least I can do is help out a fellow enthusiast!


Incoming…Big Grin
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