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Atheory's Project: PzB-Normandy Campaign
09-06-2020, 09:21 PM,
#71
RE: Atheory's Project: PzB-Normandy Campaign
The earlier log files indicate that you enter the function ForcesDraw::LoadPicture() but never exit it.  This is a key finding.  The program is locking up somewhere in that function.

In two separate emails, I have sent you two more test versions of pbedit.exe.  (I am getting delivery failure notices for your Gmail address BTW.)

In version #2

$ unzip -l pbedit2.zip
Archive:  pbedit2.zip
  Length      Date    Time    Name
---------  ---------- -----   ----
  4289160  09-06-2020 06:01   pbedit.exe
---------                     -------
  4289160                     1 file

I have added still more trace logging function calls.

In version #3

$ unzip -l pbedit3.zip
Archive:  pbedit3.zip
  Length      Date    Time    Name
---------  ---------- -----   ----
  4289160  09-06-2020 06:08   pbedit.exe
---------                     -------
  4289160                     1 file

in addition to the added trace logging calls, I increased the size of an internal data structure that may be the bottleneck here.

Same deal as before.  Please do the same experiments as before.  Remember to

-- Ctrl+Alt+5
-- Be patient.
-- Send me the zipped pbedit.log snapshot several minutes after the point of program lock-up, without exiting the program.

Good luck in this next round of experiments.
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09-07-2020, 12:01 AM,
#72
RE: Atheory's Project: PzB-Normandy Campaign
I sent another email with another test pbedit.exe version #4

$ unzip -l pbedit4.zip
Archive:  pbedit4.zip
  Length      Date    Time    Name
---------  ---------- -----   ----
  4289672  09-06-2020 08:55   pbedit.exe
---------                     -------
  4289672                     1 file

Same deal, do the same test with this one.

There is probably no point to your testing the version #2 that I sent earlier, so you can probably just disregard that one.  Test versions 3 & 4 only for now.

Good luck.
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09-07-2020, 04:47 AM,
#73
RE: Atheory's Project: PzB-Normandy Campaign
Yea, just use the non-gmail email address going forward.

Here are the logs for #3 and #4, aptly named.


Attached Files
.zip   Logs.zip (Size: 44.57 KB / Downloads: 1)
Atheory / Designer of the "Tattered Flags Wargame Engine"(Currently on the look for a developer partner)
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09-07-2020, 07:46 AM,
#74
RE: Atheory's Project: PzB-Normandy Campaign
I sent yet another email with another test pbedit.exe version #5

$ unzip -l pbedit5.zip
Archive:  pbedit5.zip
  Length      Date    Time    Name
---------  ---------- -----   ----
  4289672  09-06-2020 16:40   pbedit.exe
---------                     -------
  4289672                     1 file

Same deal, do the same test with this one.

We are getting real close to pinpointing the line in the code where the lock-up happens.

Good luck.
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09-07-2020, 08:25 AM,
#75
RE: Atheory's Project: PzB-Normandy Campaign
Here is the log for #5


Thanks


Attached Files
.zip   pbedit#5.zip (Size: 29.2 KB / Downloads: 2)
Atheory / Designer of the "Tattered Flags Wargame Engine"(Currently on the look for a developer partner)
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09-07-2020, 09:49 AM,
#76
RE: Atheory's Project: PzB-Normandy Campaign
I have pinpointed the line where the program locks up.  It is where the program attempts to assign some memory for a new graphic object (for the newest unit's BMP image).  Is it because, on your system (only?), you have exhausted memory at that point?  I will have to ponder this situation, and do some researches.  I will get back to you with my findings.  But for now, our experiments are over.  I will see what I can do.
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09-07-2020, 09:13 PM,
#77
RE: Atheory's Project: PzB-Normandy Campaign
Changed my mind.  We can drill even deeper into the code.

I sent yet another email with another test pbedit.exe version #6

$ unzip -l pbedit6.zip
Archive:  pbedit6.zip
  Length      Date    Time    Name
---------  ---------- -----   ----
  4291208  09-07-2020 06:06   pbedit.exe
---------                     -------
  4291208                     1 file

Do the same experiment as before, and send me the resulting zipped pbedit.log.

Good luck.
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09-08-2020, 03:54 AM,
#78
RE: Atheory's Project: PzB-Normandy Campaign
Here is the log for #6


Attached Files
.zip   pbedit#6.zip (Size: 22.44 KB / Downloads: 1)
Atheory / Designer of the "Tattered Flags Wargame Engine"(Currently on the look for a developer partner)
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09-08-2020, 04:12 AM,
#79
RE: Atheory's Project: PzB-Normandy Campaign
I emailed to you test pbedit.exe version #7:

$ unzip -l pbedit7.zip
Archive:  pbedit7.zip
  Length      Date    Time    Name
---------  ---------- -----   ----
  4291720  09-07-2020 13:08   pbedit.exe
---------                     -------
  4291720                     1 file

You know the drill.
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09-08-2020, 04:41 AM,
#80
RE: Atheory's Project: PzB-Normandy Campaign
Here is the log for #7


Attached Files
.zip   pbedit#7.zip (Size: 28.5 KB / Downloads: 2)
Atheory / Designer of the "Tattered Flags Wargame Engine"(Currently on the look for a developer partner)
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