Campaign Series Vietnam - 1.23 UPDATE
We have the 1.23 UPDATE ready to hand off on Sunday. Barring any disasters, it should be available around Thursday.
17.1 Vietnam Update Log for 1.23
17.1.1 Errata
• No errata for 1.23
17.1.2 Enhancements
• In the Scenario Editor, implemented a new, standalone Missions Dialog, for specifying one or more Mission Types for each side. (We anticipate making expanded use of this legacy capability, both in the EAI and the CSEE/SAI.)
• Expanded the list of Mission Types from the legacy 11 to 23.
• Extended the sound categories from 35 to 43, to accommodate the eight new aircraft/helicopter sound types.
• Extended Map Hints to display ‘W’ marker labels at inland Waterway hexes.
• In 2D, when direct firing blindly into apparently empty hexes, the tracer fire and explosion graphics will newly display.
• Trace fire and light arms explosion graphics will no longer display, and map recentering to the target hex will not happen, if the target hex is out of Line of Sight.
• Implemented the new CSEE functions: game(), game_name(), scenario(), missions(), mission_name(), region(), region_name(), biome(), biome_name(), condition(), shuffle().
• Implemented a new CSEE/SAI uber function, attack_sequential().
• Implemented a new CSlint utility, csflgfix.pl, for modifying unit flag values.
• Revised the CSlint utilities csscnchk.pl & csluachk.pl to accommodate the new Mission Types and new CSEE functions.
• With the -V command-line option, every game EXE will display its version # and build time/date.
• Revamped the log system ERRID codes, for better CSEE/SAI debugging.
• Updated several CSlint utilities.
17.1.3 Fixes
• Fixed an assault CTD bug (where all ground units are overrun, and with helicopters flying overhead).
• Fixed a bug where, during day turns only, the Status Bar and HexInfo Box flare (starshell) counts were in disagreement (showing as 0 in the HexInfo Box).
• Fixed a CTD bug in the legacy airstrike system.
• Fixed a bug where in certain airstrike situations some aircraft animations will fail to show.
• Fixed a potential CTD bug if an aircraft Sp*.bit shadow file is missing.
• Fixed some flaws in the attack_way_point() and defend_way_point() CSEE functions.
• Fixed several other flaws in the CSEE/SAI.
• Fixed other minor bugs, and made other minor code improvements.
17.1.4 Graphics
• Revised A Week in Mekong campaign BMPs.
• Added new Special Forces supply icon 3D graphics.
• Fixed a number of *.bit unit outline files.
17.1.5 Data
• Revised the Sounds.dat to incorporate the new sounds for aircraft and helicopters.
• Fixed several other sound issues.
• Revised the Weapon.pdt to incorporate the new special forces supply units.
• Raised village TEM to 0.70.
• Added new Special Forces supply unit to US/France/Australia.
• Revised other platoon files to incorporate new sounds.
17.1.6 Scenarios
• Revised A Week in Mekong scripting to remedy issues found during play.
• Revised A Week in Mekong map.
• Revised A Week in Binh Long scripting to remedy issues found during play.
• Added Mission Types to all scenarios for future use.
• Revised a number of Lua file errors.
17.1.7 Mods
• No new mods for 1.23.
17.1.8 Manual
• Revised manual to 1.23 standards.
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