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Empire - Now V1.6b Dec 21 WITP AE - Hot and out!
07-15-2021, 12:17 AM, (This post was last modified: 01-05-2022, 06:37 AM by cavalry corps.)
#1
Empire - Now V1.6b Dec 21 WITP AE - Hot and out!
帝国(Empire) Dec 21  V 1.6b

  V 1.6
2.      Removed duplicate bases in DEI. – REQUIRES RE START
3.      Removed the 5 starting (Prototype) planes from pool from E15K2 Norm, reduced other prototypes slightly.
4.      Adjusted a very slightly a couple of build rates for early allied and Japanese bombers and pools
5.      Adjusted slightly some Japanese plane stats for more cohesion and TR plane loads and SR.
6.      Reviewed some older Japanese BB ranges/ fuel in light of new thoughts on modernisation.
7.      Slightly put back Japanese CVL arriving 42 by c 1 month, Scn 42 and 2/3 months Scn 43.
8.      Slightly reduced Japanese Garrison requirements in China and added a few more security units.
9.      Slight reduced exp on starting air Groups CV Shokaku, Zuikaku and CVL Ryujo
10.  Slightly reduced PP for both sides.
11.  Amended the optional one attack rule, per day turn to all Forest and all  combination Mountain and Combination Rough hexes (optional).

      V1.6a
1.      Fixed Grace Loadouts
      V1.6b
1.      Removed small R+D  Oscar 1c FTY




Password for download Empire 1941

https://gingerdragonltd-my.sharepoint.com/:f:/g/personal/michael_gingerdragon_com/Ei2CnBTPn89BrmMBDLHRA0wB2dKVM2Vl_LhtrBHNPojd8A?e=BHCtQC



Ladies and Gentlemen.

Empire - A hypothetical campaign Mod for WITP AE. Extended map. separate installation recommended.

Scenario - numbers 42 and 43. V1.6
Scn 42 is less allied surprise, 43 is total allied surprise.

Designed for Realistic R+D only.

Slower start technology, higher end technology.

More options of where to take the war, what to build, what to save toward victory and what to sacrifice to avoid defeat.




A very special thanks to Evoken for all his editing and bugs help and to Jaco v D and Andreas W for all their long term playtesting with me.

***

Password for download Empire 1941

https://gingerdragonltd-my.sharepoint.com/:f:/g/personal/michael_gingerdragon_com/Ei2CnBTPn89BrmMBDLHRA0wB2dKVM2Vl_LhtrBHNPojd8A?e=BHCtQC
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07-21-2021, 01:35 AM, (This post was last modified: 07-21-2021, 01:36 AM by cavalry corps.)
#2
RE: Empire - New Mods for WITP AE - Hot and out!
[quote="cavalry corps" pid="445500" dateline="1626272243"]
帝国(Empire)

V1.3 Slight and small amendments and corrections coming in a couple of days. Not much one or two name errors, a couple of ships upgrade paths and one weapon range...
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07-24-2021, 01:07 AM, (This post was last modified: 09-30-2021, 05:50 AM by cavalry corps.)
#3
RE: Empire - New Mods for WITP AE - Hot and out!
(07-21-2021, 01:35 AM)cavalry corps Wrote:
(07-15-2021, 12:17 AM)cavalry corps Wrote: 帝国(Empire)

V1.3 Slight and small amendments and corrections coming in a couple of days. Not much one or two name errors, a couple of ships upgrade paths and one weapon range...


v1.4  Up August 21 - Small number of corrections and fixed typos. Engine Fixes due to game limitations also fixed.

v1.5 Up Sept 21 - Some small fixes and enhancements - plus one important fix
V1.5 Important fixes
Refugees accidentally designated as Engineers - Fixed
Removed R+D from 2 tiny aircraft factories - Fixed
Delayed arrival date slightly of the two Dutch BC in Scn 42, now arrive Mombasa, play balance
Delayed arrival date slightly of two USN CV in Scn 42, play balance

Small Fixes
All coastal and River barges on both sides now designated as AKL
Added a small troop capacity to some more Japanese AKL
Small changes to Japanese transport aircraft stats
One minor arrival date change for a couple of Japanese aircraft
Slightly reduced Chinese aircraft starting pools and production



https://gingerdragonltd-my.sharepoint.co...l%20Public
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09-30-2021, 05:48 AM, (This post was last modified: 09-30-2021, 05:56 AM by cavalry corps.)
#4
RE: Empire - 1.4 (New Link) WITP AE - Hot and out!
Ship classes and notes in Empire...
We will start the top of the tree.

CV and Naval Aircraft (this is a game for realistic R+D)
Both sides suffer from a retarded availability of good aircraft for the carriers during 1942. After that it starts to accelerate. The allies get the much better carrier-capable aircraft in the long term, but 42 belongs the Zero as top predator of CV fighter aircraft.
Japan suffers from the lack of a good aircraft capable scout plane, that is without diluting their bombers. Japan relies on the long-range Jake. As this war opens, this aircraft has not long entered service and is in short supply. The first reconnaissance version of the potentially excellent Judy is available from the start( engine needs accelerating) but its service rating is terrible at 4. This represents the lack of spare parts for these prototype aircraft, as well as the engine problems they generally had. The allies also suffered from the lack of a good ranged floatplane early in the war. You will see these aircraft develop on both sides as the war goes on. Generally speaking, Japan always has the edge for float recon units as well as specialised ships to put them on.

A lot of Japanese aircraft carriers arrived with only carrier-capable aircraft units not carrier trained. All Japanese carriers start with slightly less AA than stock but get more significant AA upgrades esp. in 44.
Staring aviators on Akagi, Kaga, Soryu and Hiryu are the most elite, un replaceable... Zuikaku and Shokaku had recently been commissioned and their pilots are a step down. Others arriving are generally another step down again.

ALLIED CV
You have a number of extra CV at the start of the game or soon after the start. Some of them are a bit obsolete so you need to be careful with them. The Ranger for instance has no TT ammo until a late war update. Historically the ship operated in the Atlantic against U boats and was considered unsuitable for the Pacific. The President Hoover Is in the game as a kind of training carrier. It could also be used for ASW escorting convoys and so on. Like all slow ships it is easily targeted by torpedoes.

The British have a number of quite good carriers at the start or soon after and they can be a thorn in the side of Japan, if used carefully. They have generally obsolete aircraft (Roc, Skua and Swordfish), Hurricanes appear in early 42. In Scn 42 two USN CV are slightly delayed until May 42 for play balance.

Remember that aircraft are designated as to the kind of carrier they may operate from (House Rule - you can ignore if you like!) after their title like (cvl) . Generally speaking the late war decisive aircraft can only operate from CV/CVB. This means generally as the war progresses CVE and CVL become slightly less useful as front line prospects. In this game of course, you receive the Midway class carriers later in the war- heralding the first Jets . Britain also has one built for them by the Americans. These are the most powerful ships in the game.

JAPAN CV
Japan has the option to build quite a lot of additional aircraft carriers CVL/CV 43 onwards subject to expanding facilities. The improved Shokaku are pretty good but also there is the T class that are heavily armoured and a little bit better than the original game but maybe arrive a little too late. We also have the late war option to build CVB, the shipyards will need expanding.

There is a period during 1942 when there is nothing available other than to build the Junyo class plus the other CVL. Superficially these look quite good... but because they are slow and because they also had short flight decks I downgraded them to CVL from an aircraft operation viewpoint. This means after 1943 they will be very limited as to what they can do. If Japan can get by without them until mid 1943 then it's good. But if we have some unexpected losses during 42 you may have to build them. Who knows. That is all fun...part of the game design to give the players choices that they can make some of which may not be in their favour later.

Japan has the option to build quite a lot of small CVE for convoy escort etc. These are not as good as the allied equivalence but they can be useful. Again they are restricted as to the kind of aircraft they can operate realistically.

Next discussion will be BB/CB/BC

Password for download Empire 1941

https://gingerdragonltd-my.sharepoint.co...A?e=BHCtQC
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10-28-2021, 10:53 PM,
#5
RE: Empire - Now V1.6 Oct 21 WITP AE - Hot and out!
(07-15-2021, 12:17 AM)cavalry corps Wrote: 帝国(Empire) Oct 21  V 1.6

      V 1.6
2.      Removed duplicate bases in DEI. – REQUIRES RE START
3.      Removed the 5 starting (Prototype) planes from pool from E15K2 Norm, reduced other prototypes slightly.
4.      Adjusted a very slightly a couple of build rates for early allied and Japanese bombers and pools
5.      Adjusted slightly some Japanese plane stats for more cohesion and TR plane loads and SR.
6.      Reviewed some older Japanese BB ranges/ fuel in light of new thoughts on modernisation.
7.      Slightly put back Japanese CVL arriving 42 by c 1 month, Scn 42 and 2/3 months Scn 43.
8.      Slightly reduced Japanese Garrison requirements in China and added a few more security units.
9.      Slight reduced exp on starting air Groups CV Shokaku, Zuikaku and CVL Ryujo
10.  Slightly reduced PP for both sides.
11.  Amended the optional one attack rule, per day turn to all Forest and all  combination Mountain and Combination Rough hexes (optional).


Password for download Empire 1941

https://gingerdragonltd-my.sharepoint.com/:f:/g/personal/michael_gingerdragon_com/Ei2CnBTPn89BrmMBDLHRA0wB2dKVM2Vl_LhtrBHNPojd8A?e=BHCtQC



Ladies and Gentlemen.

Empire - A hypothetical campaign Mod for WITP AE. Extended map. separate installation recommended.

Scenario - numbers 42 and 43. V1.6
Scn 42 is less allied surprise, 43 is total allied surprise.

Designed for Realistic R+D only.

Slower start technology, higher end technology.

More options of where to take the war, what to build, what to save toward victory and what to sacrifice to avoid defeat.




A very special thanks to Evoken for all his editing and bugs help and to Jaco v D and Andreas W for all their long term playtesting with me.

***

Password for download Empire 1941

https://gingerdragonltd-my.sharepoint.com/:f:/g/personal/michael_gingerdragon_com/Ei2CnBTPn89BrmMBDLHRA0wB2dKVM2Vl_LhtrBHNPojd8A?e=BHCtQC
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01-05-2022, 06:31 AM,
#6
RE: Empire - Now V1.6 Oct 21 WITP AE - Hot and out!
(10-28-2021, 10:53 PM)cavalry corps Wrote:
(07-15-2021, 12:17 AM)cavalry corps Wrote: 帝国(Empire) Oct 21  V 1.6

Password for download Empire 1941

https://gingerdragonltd-my.sharepoint.com/:f:/g/personal/michael_gingerdragon_com/Ei2CnBTPn89BrmMBDLHRA0wB2dKVM2Vl_LhtrBHNPojd8A?e=BHCtQC

1.      V 1.6
2.      Removed duplicate bases in DEI. – REQUIRES RE START
3.      Removed the 5 starting (Prototype) planes from pool from E15K2 Norm, reduced other protortypes slightly.
4.      Adjusted a very slightly a couple of build rates for early allied and Japanese bombers and pools
5.      Adjusted slightly some Japanese plane stats for more cohesion and TR plane loads and SR.
6.      Reviewed some older Japense BB ranges/ fuel in light of new thoughts on modernisation.
7.      Slighty put back Japanese CVL arriving 42 by c 1 month, scn 42 and 2/3 months scn 43.
8.      Slightly reduced Japanese Garrison requirements in China and added a few more security units.
9.      Slight reduced exp on starting air Groups CV Shokaku, Zuikaku and CVL Ryujo
10.  Slightly reduced PP for both sides.
11.  Amended the optional one attack rule, per day turn to all Forest and all  combination Mountain and Combination Rough hexes (optional).
2.  V1.6a
13.  Fixed Grace Loadouts
3.  V1.6b
15.  Removed small R+D  Oscar 1c FTY


Password for download Empire 1941

https://gingerdragonltd-my.sharepoint.com/:f:/g/personal/michael_gingerdragon_com/Ei2CnBTPn89BrmMBDLHRA0wB2dKVM2Vl_LhtrBHNPojd8A?e=BHCtQC



Ladies and Gentlemen.

Empire - A hypothetical campaign Mod for WITP AE. Extended map. separate installation recommended.

Scenario - numbers 42 and 43. V1.6
Scn 42 is less allied surprise, 43 is total allied surprise.

Designed for Realistic R+D only.

Slower start technology, higher end technology.

More options of where to take the war, what to build, what to save toward victory and what to sacrifice to avoid defeat.




A very special thanks to Evoken for all his editing and bugs help and to Jaco v D and Andreas W for all their long term playtesting with me.

***

Password for download Empire 1941

https://gingerdragonltd-my.sharepoint.com/:f:/g/personal/michael_gingerdragon_com/Ei2CnBTPn89BrmMBDLHRA0wB2dKVM2Vl_LhtrBHNPojd8A?e=BHCtQC
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02-02-2024, 09:20 AM,
#7
RE: Empire - Now V2.0d Feb 24 WITP AE - a few days away....
(01-05-2022, 06:31 AM)cavalry corps Wrote:
(10-28-2021, 10:53 PM)cavalry corps Wrote:
(07-15-2021, 12:17 AM)cavalry corps Wrote: 帝国(Empire) Feb 2024 v 2.0d

Over 3 years of deep and gruelling playtesting PBEM and new patch 2.0d about to come out - play balance now on knife edge. Just a few days away.

Will be uploaded to my eternal 365 download centre.

Please await my post.  

Cav



Password for download Empire 1941

https://gingerdragonltd-my.sharepoint.com/:f:/g/personal/michael_gingerdragon_com/Ei2CnBTPn89BrmMBDLHRA0wB2dKVM2Vl_LhtrBHNPojd8A?e=BHCtQC

1.      V 1.6
2.      Removed duplicate bases in DEI. – REQUIRES RE START
3.      Removed the 5 starting (Prototype) planes from pool from E15K2 Norm, reduced other protortypes slightly.
4.      Adjusted a very slightly a couple of build rates for early allied and Japanese bombers and pools
5.      Adjusted slightly some Japanese plane stats for more cohesion and TR plane loads and SR.
6.      Reviewed some older Japense BB ranges/ fuel in light of new thoughts on modernisation.
7.      Slighty put back Japanese CVL arriving 42 by c 1 month, scn 42 and 2/3 months scn 43.
8.      Slightly reduced Japanese Garrison requirements in China and added a few more security units.
9.      Slight reduced exp on starting air Groups CV Shokaku, Zuikaku and CVL Ryujo
10.  Slightly reduced PP for both sides.
11.  Amended the optional one attack rule, per day turn to all Forest and all  combination Mountain and Combination Rough hexes (optional).
2.  V1.6a
13.  Fixed Grace Loadouts
3.  V1.6b
15.  Removed small R+D  Oscar 1c FTY


Password for download Empire 1941

https://gingerdragonltd-my.sharepoint.com/:f:/g/personal/michael_gingerdragon_com/Ei2CnBTPn89BrmMBDLHRA0wB2dKVM2Vl_LhtrBHNPojd8A?e=BHCtQC



Ladies and Gentlemen.

Empire - A hypothetical campaign Mod for WITP AE. Extended map. separate installation recommended.

Scenario - numbers 42 and 43. V1.6
Scn 42 is less allied surprise, 43 is total allied surprise.

Designed for Realistic R+D only.

Slower start technology, higher end technology.

More options of where to take the war, what to build, what to save toward victory and what to sacrifice to avoid defeat.




A very special thanks to Evoken for all his editing and bugs help and to Jaco v D and Andreas W for all their long term playtesting with me.

***

Password for download Empire 1941

https://gingerdragonltd-my.sharepoint.com/:f:/g/personal/michael_gingerdragon_com/Ei2CnBTPn89BrmMBDLHRA0wB2dKVM2Vl_LhtrBHNPojd8A?e=BHCtQC
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