Hello gamers. Curious if TCP online gamers are still performed? While pbem is convenient, live interaction provides a different experience. In fact, I recall TCP tournaments back in the day. Furthermore, i once participated in a team TCP match comprising four players simultaneously playing. Each player commanding a portion of the force in conjunction with your teammate.
The manual states up to sixteen individuals can share a TCP connection. The possibility of teams playing in large scenarios live on a coordinated game night isn't something I see occur. in addition, other blitz members can pop in to watch and comment.
I would like your perspective. How does a club game night competition via TCP/IP that allows members to play along with observers to join with host IP address provided?
This is similar to the popular VASQL format that does not allow pbem of classic wargames but thrives via live game play.
If anyone is interested in a tcp with me; contact.
Dust.