RE: Is the Kursk campaign viable?
I think what Glenn is looking for, over and beyond the analysis of everything, is just some files to show what is happening, so he knows what to try and tweak to fix it. Some can be determined from reading here, such as a strike to the northwest rather than north and northeast in the south is fatal, but it would still help a lot to review some files to determine the details of where things are too weak and so firm it up to make it a little bit more probability based if a player tries different things, without forcing the German to follow history exactly.
One other thing that I am gathering from all the comments is that quite a bit of the planning for the German side is based on knowing the situation, either from prior play or reviewing the start positions. I know when I played it I started out with the original German plan, within reason, as I didn't look over the Soviet side first. Then I moved a division in the south off to strike northwest from the eastern side, etc, which caused the Soviet player a lot of grief, but it was immediate destruction. Even then, just from losses to the Soviet I was well on the way to a victory, but was nowhere close when we ended the game. But the SS was worn out by that time, other divisions needed to rest, etc.
So I see this foreknowledge causing some of the problems for the Soviets too, not all of it but some. But seeing how players have implemented use of this knowledge by reviewing the action as it unfolds would be invaluable to Glenn in determining what to do. My files won't help, too much along the lines of the historical attack early on.
Rick
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