RE: Is the Kursk campaign viable?
In my version of Kursk V4
Military principle .
Open combat should suit the Germans at Kursk this was not possible ( at least initially ) . The Germans were still masters of mobile warfare in Summer 43 .
Static attrition was what the Russians wanted and needed to halt the Germans , though they too were getting better at mobile ops as would be seen later in the year . Bearing these principles in mind ...I have addressed the following issues
Almost no Russian units are fixed except the strategic reserve. This is an essential amendment . Other Strategic units release a little earlier .
There are some VP locations in German hands in the North , the Russians can make a play for them if the Germans strip this units out .
The defences in general are much tougher , terrain defensive values are slightly higher . For instance Russian 76mm gun strong point in the open B morale 16/2 hard attack -60 defence +40 attack
The supply issue will become important on day three as it did mostly to The Germans
Russian air is a little better
Added stockpiling for artillery , this makes the Russian guns pretty powerful . It was the guns that stopped most of the Northern attack I understand
Some Russian units have raised morale all AT guns are better , better morale and much better defensive positions better killing power .
Many OOB amendments but no units were added or deleted
Having said all this the German units are tougher than the stock version and IF the Germans can gain the open ground in good order the Russians will get a beating
The scenario will be sent to Glenn later make sure you get Version 4
Kind regards
Michael
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