RE: Is the Kursk campaign viable?
Very good point on the differential needed in the replacement, recovery process. Ideally, this should be designer-defined for the game, which ability to set replacement/recovery rates separately for vehicles, guns and men.
One place where this would be great is N44 on the UK sector. By July 1944, the UK was running out of infantry replacements and indeed would soon start cannibalizing infantry units and breaking them down to fill out remaining formations. This shortage had a major impact on Montgomery's planning, resulting in carefully arranged set piece offensives that maximized artillery use. In the Goodwood operation, it became primarily an armored attack because the UK had plenty of tanks it could afford to replace, and didn't want to use up its infantry.
But in N44 as it stands, the UK replacement rate is the same for AFV (of which they had tens of thousands) and men (of which they were running out) allowing the Allied player to use his infantry in a manner more akin to the Somme 1916 than N44.
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