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Battles in the North - an appraisal
07-19-2006, 12:25 AM,
#1
Battles in the North - an appraisal
Hi all, i'm going to stick my neck out (and it's probably going to get chopped off), but i have to say something. As a player, so far, i have been disappointed with the games in this tourney. Could i design something better, probably not. I feel there are flaws in these games, and by comments i have received from others u feel the same. Take the current Trondheim game. I'm betting we will see a rash of Allied victories. I'm losing the current game to a shoot & retire strategy which is fine, but i see it to be near impossible to win as an Axis player. I have many units, but virtually no transport. I have engineers, but with their movement costs, snow & few roads, what chance have they of reaching of an objective hex to make a contribution to the game. It's turn 9 & i estimate they are at least 3-4 turns away from the nearest obj hex. So far, most of my units have just moved up the roads & done nothing. It's impossible to not incur losses moving up open roads. Yet, even with Axis/Allied losses in parity so far, and if i captured all the Obj's, i still could not win. In the first game, blowing one bridge altered the whole game. In the 2nd game, again, distance & no transport. The 3rd game, if u got the Allied side, well, u know the results. How were these games play tested? what were the results?. I admire those who produced these games and the tourney for their efforts, but as a player i have found it's fell well short. Speak out. I have broad shoulders.
Scorched Earth
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Battles in the North - an appraisal - by Scorched Earth - 07-19-2006, 12:25 AM

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