RE: Anti-Cheat Features in TOAW III
I'll see what I can find out, but I do think the anti-cheat features are a work in progress. In your first example, a cheat warning should not have been triggered. either time. In the 2d, I think perhaps it worked correctly, because you were loading an older move (albeit it legitimately) three times.
There is an active forum on TOAW-3 on the Matrix site, and both the programmer and the project leader are watching the messages over there; if you have the time, I think it would be good to check in there, read what's being said about the anti-cheat, and perhaps share the experiences you're having.
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