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March to the Gothic Line Tournament
07-26-2006, 07:37 PM,
#24
RE: March to the Gothic Line Tournament
Colonel Talvela Wrote:Time - 30+ is only a slight rush on this map, IMO
Mud - the mud will slow but not stop 12 armor pieces. It might stop 1 or 2.
Fog - Armor ambush might work if the US had only 4 or 5 platoons, but not against an entire battalion.

Besides, all of these points address stopping the armor. You need to stop those 10 platoons.

If you kill enough armour but lose all the flags you may still come away with a victory, and the german player has 6 platoons. none of which have to cross open fields to reach cover. I hurt one platoon badly by basicaly turning one of th VPs into mined barbed wired trpd death trap. It is more than possible for the Axis player to dsirupt the cohesion of the Allied infantry.

Also the mud is not about stopping the armour it is about confining it.

All that said I do think the advatage is with the Allied player, the scenario is his to lose, but I dont think he can just roll over the Axis player.
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Messages In This Thread
March to the Gothic Line Tournament - by Copper - 07-25-2006, 07:03 AM
RE: March to the Gothic Line Tournament - by Copper - 07-25-2006, 08:20 AM
RE: March to the Gothic Line Tournament - by Copper - 07-25-2006, 08:48 AM
RE: March to the Gothic Line Tournament - by Copper - 07-26-2006, 04:27 AM
RE: March to the Gothic Line Tournament - by Fullhouse - 07-26-2006, 07:37 PM
RE: March to the Gothic Line Tournament - by Copper - 07-27-2006, 01:22 AM
RE: March to the Gothic Line Tournament - by Copper - 08-07-2006, 10:10 PM

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