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Poll: How do you perceive a zone of control?
You do not have permission to vote in this poll.
(1) It represents the presence of elements of the unit (i.e. squads, platoons, or companies) exerting it.
26.42%
14 26.42%
(2) It represents the patrols of the units exerting it.
18.87%
10 18.87%
(3) It represents the ability of the units exerting it to put fire into the hex and hinder movement and supplies.
52.83%
28 52.83%
(4) None of the above.
1.89%
1 1.89%
Total 53 vote(s) 100%
* You voted for this item. [Show Results]

Perceptions: Zones of Control
07-28-2006, 08:03 AM,
#10
RE: Perceptions: Zones of Control
First of all, I would agree that ZOC is purely abstract and would also acknowledge there are methods within the game to handle ZOC anyway you choose (as long as it fits within the 3 options!).

However, what I struggle with ZOC in the game is the size element (brought up in a previous post). The game goes through the process of specifically identifying armor, infantry, artillery, etc. and specific attributes to those type of units. But when it comes to ZOC, all units are painted with the same brush regardless of the type or size of the unit. (with exception for HQ and AT)

Watchout - here comes the soapbox:

What would be interesting is to provide each unit with its ZOC modifier. For instance, armor ZOC would extend 2 hexes (rough estimate of its df weapon), infantry would extend 1 hex, arty would be 0 hexes, etc. In addition, there should be a modifer for the size of unit. A COY element would not exercise ZOC, but a combined btln would.

From an attacker standpoint, an armor unit could move within ZOC, but an infantry unit could not.

What I absolutely struggle with is when a btln of M-1 tanks get surrounded by a 150 man helo-infantry squad and they cannot move due to ZOC settings. (Sure, you can change the pdt for the game, but then you have to worry about fixing one issue and breaking something else in the game- Law of Unintended Consequences.) I always come back to the rationale that a btln of M-1 tanks (choose your model) can generally go any damn place they want to go on the battlefield
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Messages In This Thread
Perceptions: Zones of Control - by CptCav - 07-24-2006, 03:19 AM
RE: Perceptions: Zones of Control - by Mike Bowen - 07-25-2006, 05:42 AM
RE: Perceptions: Zones of Control - by Mike Bowen - 07-26-2006, 04:09 AM
RE: Perceptions: Zones of Control - by Landser34 - 07-26-2006, 07:50 AM
RE: Perceptions: Zones of Control - by Dave68124 - 07-28-2006, 08:03 AM

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