RE: Guidelines to winning CM battles
I think with infantry you have to be very wary of not overcommitting your forces. It is very hard to disengage with infantry. The time limit on the games is a fact the we have to deal with, made worse by the overuse of pregenerated maps. I just don't feel that they allow the game to play properly. These wide and shallow maps encourage armor purchase over infantry and then we are off to another arms race as they are able to roam the map and flank with ease. Add to that, that we usually have to spread out and move too quickly towards too many poorly placed flags. If we put some thought into our games other then "You be the Germans and I'll take the Russians and it will be an unrestricted 3000 point game in 1945" alot of problems would solve themselves. The maps should be no where near as wide as the AI makes'em and should be deeper, with the right amount of logically placed flags. And force selection gets way outa whack as bigger and better takes over,... why is placing realistic "restrictions" on purchasing units a bad word? WE get unbalanced forces that WE choose with a map WE don't take time to even check out beforehand, which leads to poor tactics and gamey moves, then WE complain about the game's shortcomings. At least no one has yet suggested to "scout with ATR teams as they are cheap to buy" yet.:soap:
Ok, climbing off the soapbox now.
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