• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


SPWW2 AA issues
08-14-2006, 12:43 AM, (This post was last modified: 08-14-2006, 02:15 AM by Narwan.)
#3
RE: SPWW2 AA issues
There are several issues that influence firing AA, especially with vehicle aamg's. There's off course suppression but also crew experience, facing, nr of crew in vehicle, speed of aircraft, length/duration of LOS to aircraft, movement of vehicle (if I'm not mistaken that includes movement in the previous turn, not just the actual turn).

Crews have to pass a check to open fire and it may very well be that just one or two of these factors make all the difference. Are the german planes being shot at considerably slower for example (Stuka's v Spits?) or are they (the german armor) 'hiding' in denser terrain (reducing reaction time to fire at planes)?

Narwan
Quote this message in a reply


Messages In This Thread
SPWW2 AA issues - by General SP - 08-12-2006, 04:38 AM
RE: SPWW2 AA issues - by Greybeard - 08-12-2006, 07:19 AM
RE: SPWW2 AA issues - by Narwan - 08-14-2006, 12:43 AM
RE: SPWW2 AA issues - by Copper - 08-14-2006, 12:53 AM
RE: SPWW2 AA issues - by General SP - 08-15-2006, 04:18 AM
RE: SPWW2 AA issues - by Narwan - 08-15-2006, 11:52 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)