RE: Anti-Cheat Features in TOAW III
I think it's up to the players, as to whether they want to allow a certain number of reloads. In the game of Market Garden I'm playing with Akhenaton, neither of us are getting reload messages, and I know both of us are saving, and coming back later to finish a move, ie, we don't complete it in one session. I think we need some more experience with the new version, and some more input from other players; also, if everyone will pay close attention to what they're doing, maybe we can pin down exactly what's going wrong. The problem, Kru, is that in a large scenario, allowing five or six reloads can really tilt the game, if a player uses those to re-run a few critical combats.
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