Hello Weasel,
Air missions in H2H/WAW is largely predicated on visibility.. if the visibility is less than 30, the AI often decides that conditions are too poor to allow aircraft.. and you often have to have air missions to buy para-transports.
I've seen games (especially when I was running the Red Dawn tourney a couple of years ago) where you can set all the weather/visibility/time of day parameters all the same, and players end up in rain, early morning, and a visibility of 45 and no air. The next player set using the same parameters will have clear weather, late morning, and the airdales are more than happy to participate.
I know that when I joined the blitz 3 years ago, most of my experience was against the AI in WAW - and I didn't appreciate SPww2 very much. In my opinion, I think that Matrix really tailored WAW to play against the AI. Panzer Leo really helped things when he created H2H, and SP CAMO tailored ww2/mbt for PBEM play..
Not too long ago, I had a big wish list of changes to see in WW2/MBT.. and doggone if SPCAMO didn't fix/improve nearly all my gripes..
While WAW was a huge step above the original SP-3, Matrix didn't have access to the code (and still doesn't I think) so it really has limited their ablility to make programing changes other than graphics, OOB's etc. OOB's can tweak things, but not in the same way as programming changes can. Other than Alby's and Panzer Leo's efforts, there has been little support for improving WAW.
Alby - I'm looking fwds to your next 'enhanced' release.. so please don't feel that all your fine efforts are wasted..
So.. now that I have a number of games under my belt for ww2/MBT/WAW - I find that while I enjoy H2H, my preferences have turned to MBT and WW2..
Greybeard