RE: What version of Steel Panthers do you play the most?
Hi Alby,
Oops - now I'm suffering from a bit of a bad aftertaste from the toes I just pulled out of my mouth..
didn't know that the SP-3 code was available for mods..
I do have a wish list for WAW though..
here are a few:
1 - change smoke so that it's no longer a deflector shield (should be able to 'z' fire thru the stuff at least), and so it dissapates more quickly.
2 - change smoke firing ability so that units with zero shots, can't pop/shoot smoke,
3- change the special op fire routine so that the dancing StuG will not happen.
4 - when units start a turn 'retreating' or 'routed', I find it unreal that when fired upon, they revert to 'pinned' status and seem to have no trouble blasting away.. this ought to be a random event, not a regular one.
5 - allow guns to be destroyed w/o having to kill the entire crew first, as damage is taken (guns, vehicles) one guy should not be able to operate the vehicle/gun at full effectiveness.
6 - smoke round qty.. mortars and guns should have smoke.. but should they carry more smoke rounds than HE rounds? - many times a mortar/gun will have 30 HE rounds and 30+ smokes also...
7 - increase the sticking danger for mud and swamps.. normally a very nasty hazard even for tracked vehicles..
8 - artillery delay for USA/USMC.. perhaps it's reasonable for 60mm's to be able to shoot at the end of a friendly turn, but not everything.. either up the delay to 0.4 across the board, or let other nations with light mortars also shoot at a delay of 0.1
9 - snipers, commando, and recon types.. '0' profile units in these classes should be very, very hard to spot.. they are trained for concealment.. snipers should be able strike fear into the hearts of an isolated unit, pick off gun crews, and be generally nasty dudes. Unless things have changed, WAW/H2H snipers are little better than a one-man recon team and too easily spotted.
10- Infantry toughness.. I often have 10 man squads taking 4-5 casualties, and the rest 'disperse'. Infantry seems far too fragile most of the time.
I guess these are my major "I wish" things..
It seemed that for a time Matrix and SPCAMO were working almost hand-in-hand with sometimes very similar improvements, then v7.1 came along and other than PzLeo, the game stagnated (Matrix had been working on a somewhat similar format game - close combat I think - but it's been years with little reported progress other than a few screen shots).
Thanks again for your efforts, and I do look fwds to the next upgrade..
-Greybeard
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