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Poll: Which version do you play the most?
You do not have permission to vote in this poll.
H2H Fr 7.1
28.57%
14 28.57%
SPWW2
0%
0 0%
SPWAW Enhanced
14.29%
7 14.29%
winSPWW2
30.61%
15 30.61%
SPMBT 3.01 (DOS)
0%
0 0%
winMBT
26.53%
13 26.53%
Total 49 vote(s) 100%
* You voted for this item. [Show Results]

What version of Steel Panthers do you play the most?
08-18-2006, 07:12 AM, (This post was last modified: 08-18-2006, 07:18 AM by Alby.)
#13
RE: What version of Steel Panthers do you play the most?
Greybeard Wrote:Hi Alby,

Oops - now I'm suffering from a bit of a bad aftertaste from the toes I just pulled out of my mouth..

didn't know that the SP-3 code was available for mods..

Well it isnt for guys like Leo and Us for doing MODS, but Matrix has always had "the Code" for the game.

I do have a wish list for WAW though..

here are a few:

1 - change smoke so that it's no longer a deflector shield (should be able to 'z' fire thru the stuff at least), and so it dissapates more quickly.

Yes that would be nice

2 - change smoke firing ability so that units with zero shots, can't pop/shoot smoke,

That was being worked on last time I spoke with the programmer, but it then caused some other bugs, and then he had PC troubles.
Dont know what ever happened, he usually doesnt tell anyone until he is finished working on things.


3- change the special op fire routine so that the dancing StuG will not happen.

Has been in all versions of SP,since SP1, even saw this discussed at schrapnel too. Not sure there is a fix for it.

4 - when units start a turn 'retreating' or 'routed', I find it unreal that when fired upon, they revert to 'pinned' status and seem to have no trouble blasting away.. this ought to be a random event, not a regular one.

Hmmm you talking H2H or Vanilla WAW or both?

5 - allow guns to be destroyed w/o having to kill the entire crew first, as damage is taken (guns, vehicles) one guy should not be able to operate the vehicle/gun at full effectiveness.

True enough

6 - smoke round qty.. mortars and guns should have smoke.. but should they carry more smoke rounds than HE rounds? - many times a mortar/gun will have 30 HE rounds and 30+ smokes also...

Not sure how the game determines how many smoke rounds a unit gets, I know its in the code, good question I will have to pose to the programmer.

7 - increase the sticking danger for mud and swamps.. normally a very nasty hazard even for tracked vehicles..

I know the "stuck' or "breakdown" chances are higher for this type of terrain but dont know exactly how much...I know it happens to me alot!!
:angry:


8 - artillery delay for USA/USMC.. perhaps it's reasonable for 60mm's to be able to shoot at the end of a friendly turn, but not everything.. either up the delay to 0.4 across the board, or let other nations with light mortars also shoot at a delay of 0.1

USA artillery should always have a faster response time than anyone else, historical fact, altho i agree I dont like the 01 delay, I have tried to see if I cant adjust that, but so far no luck.
hard coded for the most part.


9 - snipers, commando, and recon types.. '0' profile units in these classes should be very, very hard to spot.. they are trained for concealment.. snipers should be able strike fear into the hearts of an isolated unit, pick off gun crews, and be generally nasty dudes. Unless things have changed, WAW/H2H snipers are little better than a one-man recon team and too easily spotted.

This depends on unit size, anything size 0 should be harder to spot.
Anything with 4 men or more is size 1 and is easier to spot...ala Commandos.
alot also depends on what visibility and spotting preferences you have the game set to.
We have increased Snipers lethality in Enhanced from Vanilla WAW


10- Infantry toughness.. I often have 10 man squads taking 4-5 casualties, and the rest 'disperse'. Infantry seems far too fragile most of the time.

This could be a number of things..what type of infantry, are they fired upon while in the open, are they elite, or conscript.
also INF toughness can abe adjusted in the Preferences screen.


I guess these are my major "I wish" things..

It seemed that for a time Matrix and SPCAMO were working almost hand-in-hand with sometimes very similar improvements, then v7.1 came along and other than PzLeo, the game stagnated (Matrix had been working on a somewhat similar format game - close combat I think - but it's been years with little reported progress other than a few screen shots).

Thanks again for your efforts, and I do look fwds to the next upgrade..

-Greybeard
Good suggestions, I will pose to the programmer.

ALBY
:)
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RE: What version of Steel Panthers do you play the most? - by Alby - 08-18-2006, 07:12 AM

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