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Stalingrad and pontoons
08-22-2006, 01:22 PM,
#2
RE: Stalingrad and pontoons
What size is the unit stuck on the bridge in terms of men or vehicles? Is the engineer unit maintaining the bridge in the rubbled bridge exit hex? How big is the engineer if it is in the bridge exit hex?

Check the unit sizes against the PDF for the scenario (press F4 in the game). Look for the road movement parameter which lists the number of men that cancels the road movement rate. Without road movement, a unit would be required to calculate movement by the other terrain in the hex. The rubble will probably prohibit movement off the road here. Seems you can not leave the bridge while in the water hex.

Try to breakdown the unit on the bridge into companies and move each off the bridge. Then reassemble the battalion in the rubbled hex or somewhere else.

It is always a good idea to build bridges where there is clear terrain on both sides of the bridge. As the defender, rubbling a village or town at the end of a bridge is the plan B when you can no longer prevent a crossing. In this case you can slow down the crossing units.

If needed, send me the file with the password and I will check it over for you.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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Messages In This Thread
Stalingrad and pontoons - by Lowlander - 08-21-2006, 12:14 AM
RE: Stalingrad and pontoons - by Dog Soldier - 08-22-2006, 01:22 PM
RE: Stalingrad and pontoons - by Dog Soldier - 08-23-2006, 04:16 PM
RE: Stalingrad and pontoons - by Lowlander - 08-24-2006, 04:09 AM
RE: Stalingrad and pontoons - by Dog Soldier - 08-24-2006, 04:28 PM
RE: Stalingrad and pontoons - by Elxaime - 08-25-2006, 02:40 AM
RE: Stalingrad and pontoons - by Dog Soldier - 08-25-2006, 12:01 PM
RE: Stalingrad and pontoons - by Lowlander - 08-25-2006, 10:08 PM
RE: Stalingrad and pontoons - by Dog Soldier - 08-26-2006, 10:13 AM
RE: Stalingrad and pontoons - by Lowlander - 08-26-2006, 11:27 PM

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