• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Stalingrad and pontoons
08-23-2006, 04:16 PM,
#4
RE: Stalingrad and pontoons
Glenn,

Just my opinion, but I thought a unit could always move at least one hex, regardless of the triple terrain cost for the rubble, as long as there was no ZOC or prohibited hexsides, (llike and unbridged river). Stacking limits seems to me to be the only thing that would prevent a move off the bridge and into the rubble.

Please correct me if I am wrong about units being able to at least move one hex per turn.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
Quote this message in a reply


Messages In This Thread
Stalingrad and pontoons - by Lowlander - 08-21-2006, 12:14 AM
RE: Stalingrad and pontoons - by Dog Soldier - 08-22-2006, 01:22 PM
RE: Stalingrad and pontoons - by Dog Soldier - 08-23-2006, 04:16 PM
RE: Stalingrad and pontoons - by Lowlander - 08-24-2006, 04:09 AM
RE: Stalingrad and pontoons - by Dog Soldier - 08-24-2006, 04:28 PM
RE: Stalingrad and pontoons - by Elxaime - 08-25-2006, 02:40 AM
RE: Stalingrad and pontoons - by Dog Soldier - 08-25-2006, 12:01 PM
RE: Stalingrad and pontoons - by Lowlander - 08-25-2006, 10:08 PM
RE: Stalingrad and pontoons - by Dog Soldier - 08-26-2006, 10:13 AM
RE: Stalingrad and pontoons - by Lowlander - 08-26-2006, 11:27 PM

Forum Jump:


Users browsing this thread: 5 Guest(s)