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Stalingrad and pontoons
08-26-2006, 10:13 AM,
#13
RE: Stalingrad and pontoons
Lowlander,

Thank you for your file. I sent it on to Glenn.

I checked the stacking in the hex - engineers=145 men, AT unit moving in=20 guns Thus the hex would have 345 men equivalents, where 350 men is the road use stacking limit. This is just a check, since both shore hexes do not have a road in them that would assist movement.

The unit is motorized. Snow conditions are present. this adds 200% to motorized movement in this S42 scenario.

Therefore:

RUBBLE = 3x
Snow =2x
Highest hex MP that can be RUBBLED is a village at 6MP. Other types are more likely here but they cost even less MP to enter without a road.

3*2*6MP=36MP....the AT guns have 60MP in travel mode. I think they should be able to enter the RUBBLED hex.

I checked a few other things, but came up empty. Moving the artillery unit in the east bank exit hex allows the AT gun to return safely to the eastern shore. So it is not stuck as Elxaime is. Without his file I am not sure why Elxaime is stuck in the bridge hex.

We will see what Glenn can see in this example once he reviews the file.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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Messages In This Thread
Stalingrad and pontoons - by Lowlander - 08-21-2006, 12:14 AM
RE: Stalingrad and pontoons - by Dog Soldier - 08-22-2006, 01:22 PM
RE: Stalingrad and pontoons - by Dog Soldier - 08-23-2006, 04:16 PM
RE: Stalingrad and pontoons - by Lowlander - 08-24-2006, 04:09 AM
RE: Stalingrad and pontoons - by Dog Soldier - 08-24-2006, 04:28 PM
RE: Stalingrad and pontoons - by Elxaime - 08-25-2006, 02:40 AM
RE: Stalingrad and pontoons - by Dog Soldier - 08-25-2006, 12:01 PM
RE: Stalingrad and pontoons - by Lowlander - 08-25-2006, 10:08 PM
RE: Stalingrad and pontoons - by Dog Soldier - 08-26-2006, 10:13 AM
RE: Stalingrad and pontoons - by Lowlander - 08-26-2006, 11:27 PM

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